Wednesday, 30 March 2011

Representing the Legions - Part 4

For those of you who missed them - Parts One, Two and Three.

Okay I believe we had reached the Salamanders.....

No. 18 - Salamanders.

Handily for Salamanders players they have a special character in the Space Marine Codex (namely Vulkan) that makes both Flamer and Melta weapons better by making them twin-linked. He also improves Thunderhammers by making them 'master-crafted'. As Flamers are free in 10 man Tactical Squads (with a Meltagun being a mere 5 point upgrade) and Multi-meltas also being free in the same 10 man squad we can see that making a characterful and 'Fluffy' Salamanders army using the 'Vanilla' Marine Codex is a piece of piss cake. Obviously that's it then.....or is it.
The most distinctive feature of the Salamanders is their preference for 'heat' based weapons *...

* Which I've always found a bit odd on a planet basically made of lava. Surely a water cannon or gun that fired beams of ice would be far more of a status symbol on a planet where most of the Predators are actually made of fire or eat volcanic rock or are made out of volcanic rock and eat fire..... well as their extreme strength and resilience. If only there was a way of taking elite troops with up to 5 Meltas and/or Flamers, heavy weapon teams with up to 4 Meltas and/or Flamers, Extremely tough troops that could take 2 special weapons and small elite Terminator units that could wield Combi-weapons and a Heavy Flamer.....Oh wait.....That's Chosen, Havocs, Death Guard and Chaos Terminators isn't it.....Before the 'Fluff Nazi's' start planning my brutal assassination** bear in mind that I'm just listing possible alternatives here ;-)

** again.

No. 19 - Raven Guard.

As with the Salamanders, Raven Guard have a special character in the Space Marine Codex (Shrike) that is specially designed for them. He exchanges 'combat tactics' for the ability to Fleet as well as enabling you to infiltrate the unit that he's with. This has unfortunately brought about the rather unfluffy tactic of infiltrating 10 Assault Terminators with Shrike which always seems like a good idea to idiots until an experienced player torrents them to death, feeds them sacrificial units while destroying the rest of their army or (in the case of Space Wolves) just puts a 'Chooser of the Slain' in front of his army and then looks smug. Obviously this is a perfectly legal and viable tactic so go ahead and do it if you like it's just not very 'Ravenguardy' imo.
The downside to using the Space Marine codex is that it limits you to 3 Assault Squads which are quite expensive for what they do and an Honour Guard that becomes stupidly expensive once you equip them properly.
Luckily the Blood Angels Codex helps us out here for a number of reasons. Assault Marines as troops, reliable Deep Striking, viable Vanguard Veterans are all highly in character for the Raven Guard. I'd rather give my Assault Squad Sergeants Power Fists for effectiveness but there's nothing particularly wrong with giving them Lightning Claws if it's the 'look' you want. Also due to the chapters background of genetic instability it's not unreasonable that they would have a high number of Apothecaries (Sanguinary Priests) keeping an eye on things (that can have a Lightning Claw themselves if they like). I already wrote a list for a friend of mine that can be found here if anybodies interested.

And finally,

No. 20 - Alpha Legion.

The Alpha Legion were known for their use of flexible and unorthodox strategies. Many of their victories were bought about by subterfuge, misdirection or rapid attacks from an unexpected direction. They also commonly recruited non-Astartes as agents to perform covert actions for them or simply as spies. To all intents and purposes they operated the same after the Heresy as they had before so that doesn't really factor in our choice of codex for them. In game terms the basic character of the Alpha Legion is best represented by the Infiltrate, Outflank or Scout rules or with any rule-set that allows allies.
So we need to represent a tactically viable force or one that has other people doing the work for them. One way to do this could be to use a standard Marine force that utilises the 'Combat Squads' and 'Combat Tactics' rules to represent this tactical acumen but that (though viable) is a bit boring. We could also take advantage of Kor'sarro Khan's Chapter Tactic which allows all of the units to outflank as well as giving his own unit Hit and Run as well as Furious Charge (both of which can represent superior tactics with little imagination on either players part). As Khan can be taken without a bike (if you like) you don't necessarily have to use your army as White Scars with an Alpha Legion paint job if you don't want to.
Alternatively taking the approach of having a small 'Marine' element supported by other units can be done in a number of ways.

Editors Note : Both of these suggestions are going to annoy 'Fluff Bunnies', give 'Fluff Nazi's' a heart attack and possible piss of the last remaining 'Counts-as' hater who has yet to have a contract put out on me.....Fortunately I've already worked out how to defend my home should the Zombie Apocalypse ever happen so defending it from a few offended 'Fluffers' shouldn't be an issue.....

Firstly, the Grey Knights codex allows us to adopt this approach with minimal difficulty. With Inquisitors as 'Cult Leaders' and their retinues as 'Cultists' we can build an elite Marine force with a few allies. If we use Corteaz as our Cult Leader then we can have six lots of 'Cultists' and a minimal number of actual Marine units to represent their Alpha Legion masters. Taking a Grand Master enables you to even more efficiently represent the Alpha Legions unusual tactics by virtue of the 'Grand Strategy' ability. The psychic abilities of the Grey Knights can be easily explained as daemonic Gifts and as many of their anti-daemon abilities work against other things as well can be put under the 'sneaky Alpha Legion tactics' umbrella. Using these ideas it's entirely possible to have an Alpha Legion army represented with remarkable similarity to how they are portrayed in their various literary appearances.

Secondly, If only there was a way of representing an entire planetary defence force, Guard regiment or other military force under Alpha Legion control.....
Of course a large compliment of Imperial Guardsmen would be the best way to represent.....well.....a large compliment of traitor Imperial Guardsmen, but where do we get a Marine stat-line in the Imperial Guard Codex to represent the Alpha Legionnaire who has single handily corrupted them. Well he'd need decent Weapon Skill, Toughness and Strength of at least four, a 3+ save with perhaps an invulnerable save to go with it and the ability to improve the units around him.....Does such a unit exist in the Guard Codex?

Yes it bloody does. May I present to you Colonel 'Iron Hand' Straken ;-)

No, I'm serious. He has a better than Marine Stat-line, makes his unit Fearless and dishes out Counter Attack and Furious Charge to any unit within 12" as well as having access to all the Imperial Guard orders. The rest of the army would be as WYSIWYG as you like. The only explanation necessary would be what a Marine in Alpha Legion colours is doing in the middle of an Imperial Guard Command Squad and that shouldn't take long now should it?

Well that bombshell is probably the best place to end this particular series of articles. Thoughts and comments are (as usual) most welcome.

Editors Note : If people would like example army lists for any specific legion then let me know in the comments section and I'll see what I can do ;-)

Tuesday, 29 March 2011

House of Paincakes Article No.16

Tuesday article can be found here.

This time on the currently internet controversial subject of 'counts-as'. I've used my own models as examples which is (lets be honest) pretty much like drawing a big target on my face, lol.

Anyway, I was running out of hot vampire chicks so I thought a change was a good idea. So here's some hot girls who've made the move from comics to the big screen.

Jessica Alba as The Invisible Girl,

And as Nancy from Sin City.

Also from Sin City,

Oh, Fuck it. Lets just continue with the Sin City Theme.....

Devon Aoki as Miho.

Alexis Bledel as Becky.

Rosario Dawson as Gail.

Of course the film also contains Carla Gugino, Marley Shelton , Jaime King and the sadly departed Brittany Murphy,

That should keep you all occupied. Oh and if any female followers of this blog bothered to read this far down, apparently there are some guys in the film as well.....

Long Fangs - That'll Do For Now.

So they now have squad markings, painted bases and have been tidied up slightly. All that remains is to highlight the robes on the Champion/Sergeants/'Split Fire' Guy's but that can wait for a bit. There good enough for the tabletop and that will do for now.....

Lots of Missile Launchers.

Squad 1.

Squad 2.

Squad 3.

I kept to my usual system of using Chaos runes as squad numbers but I've kept the overall look of the markings a bit more like the Traditional Marine ones.

I also tried the 'Grey Knights' with Chaos Backpacks to see how they looked on the unit. I'm not sure if I'm going to do a Grey Knights army at all any-time soon but there's nothing wrong with making the odd unit here and there just for the hell of it ;-)

With the Long Fangs 'done' I think I'll start on tidying up and reconfiguring some of my standard Tactical Squads so they match the overall 'look' of the new units.

Thoughts and comments are (as usual) most welcome.

Saturday, 26 March 2011

'Counts-As' Grey Knights

I've made myself a 'prototype' squad that will potentially become the start of my 'Night Reapers' 8th Company. I'm thinking that 8th Company will be the best fit as the shoulder pad rim colour of that Company is traditionally Grey ;-)

Grey Knights Strike Squad.

The moderately converted Reaper Autocannon will be representing the units Psycannon.

He's just a 'concept' model at the moment but I like the way he turned out.

'Psycannon' Marine.

If I decide I still like it by tomorrow, I'll tidy up this one and then see if I've got enough bits to make another couple of squads.

Thoughts and comments are (as usual) most welcome.

Thursday, 24 March 2011

Grey Knights - Just an Idea.

Due to a scheduling conflict I am now unable to go to a local tournament I was planning on attending. The side effect of this is that I now have zero motivation to continue painting the army I was going to take. I usually find (in my case at least) the best counter for hobby apathy is to randomly assemble something.

So from a pile of bits that were by a strange twist of fate on my tray I built this guy,

I'm not sure I've got enough bits to make units of them but then again I'm reasonably sure people will have spare Power Weapons and Chaos Terminator Storm Bolters if I scrounge hard enough.

With that in mind I began to consider the rather radical concept of doing a Grey Knights army that actually had some Grey Knights* in it.....I know.....I'm such a rebel.

* Strictly speaking they'll be 'counting-as' Grey Knights but you know what I mean ;-)

Grey Knights List featuring Grey Knights rather than stupid looking Space Monkeys.....

Grey Knight Grandmaster (175), Master Crafted Psycannon (+50), Master Crafted Force Sword (+5)   (230)

Simple enough set-up. Pretty damn accurate fire from the Psycannon and he's not bad in a fight as well. Also, Grand Strategy can either be used to make the Purifiers troops, or scout some units forward depending on the scenario.

Terminator Squad (200), Psycannon (+25), Psybolt Ammo (+20)   (245)
Purifier Squad (120), Psycannon x2 (+20), Daemonhammer x2 (+10), Rhino (+40)   (190)
Purifier Squad (120), Psycannon x2 (+20), Daemonhammer x2 (+10), Rhino (+40)   (190)

The Terminator squad is obviously there so the Grandmaster has somewhere to chill out (and should actually be in the Troops section.....Thanks Michael for pointing that out) and the Purifiers just struck me as being fucking bloody awesome.

Grey Knights x10 (200), Psycannon x2 (+20), Psybolt Ammo (+20), Rhino (+40)   (280)
Grey Knights x10 (200), Psycannon x2 (+20), Psybolt Ammo (+20), Rhino (+40)   (280)
Grey Knights x10 (200), Psycannon x2 (+20), Psybolt Ammo (+20), Rhino (+40)   (280)
Grey Knights x10 (200), Psycannon x2 (+20), Psybolt Ammo (+20), Rhino (+40)   (280)

I think this set-up is going to become (if it's not already) the standard set-up for 'normal' Grey Knights. Nice amount of shooting from S5 Storm Bolters and the Psycannons with S5 power Weapons (if Hammerhand goes off) for those times when you just have to hit something.

Total - 1975

Not 100% sure what to do with the last 25 points, but I may spend some of them on some Servo-Skulls.

I haven't really thought about this too much from an 'optimisation' point of view but I don't think it's a bad list even in it's current form.

Thoughts and comments are (as usual) most welcome.

Tuesday, 22 March 2011

Jokaero and a Musical Interlude.

I just thought I'd share this rant with some of you who don't check out his blog yourself.....

I give you Dethtron and a rant about Space Monkeys.....

and a musical interlude as well.....

My generosity knows no bounds.....

House of Paincakes Article No.15

Article can be found here.

3rd and Final instalment in the 'Vampire Eye-Candy' series.....Some group shots,

And for the one person who tried to convince me via E-mail that Twilight counts as a vampire movie here's a picture just for them,

Something different next week I think.....

Adeptus Mechanicus Idea.

One of my friends has been having a conversation on Facebook about making an Adeptus Mechanicus force using the Marine Codex. I'm not 100% sure it's possible to do optimally and still keep true to the 'fluff'.....However.....

I think the following could be made into both a cool looking and workable army. Our FLGS standard points level seems to now be 1750 * so I've written the list for that points value.

*  About bloody time.

1750 Pts - Space Marines Roster - Mechanicum.

HQ: Master of the Forge (1#, 120 pts)
   1 Master of the Forge @ 120 pts (Conversion Beamer)

HQ: Master of the Forge (1#, 120 pts)
   1 Master of the Forge @ 120 pts (Conversion Beamer)

These guys bolster a building each and sit with the Missile half of the Marine Combat Squad further down the list.

Elite: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

Elite: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

Elite: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

These are your Praetorians.

Troops: Scout Squad (5#, 100 pts)
   4 Scout Squad @ 100 pts (Camo Cloaks; Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
      1 Sergeant (Camo Cloaks; Bolt Pistol; Sniper Rifle)

Troops: Scout Squad (5#, 100 pts)
   4 Scout Squad @ 100 pts (Camo Cloaks; Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
      1 Sergeant (Camo Cloaks; Bolt Pistol; Sniper Rifle)

Troops: Scout Squad (5#, 100 pts)
   4 Scout Squad @ 100 pts (Camo Cloaks; Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
      1 Sergeant (Camo Cloaks; Bolt Pistol; Sniper Rifle)

Those guys are your standard Skitarii. The fact that sniper weapons wound on 4's gives you a chance against monstrous creatures as does the small 'wounds on 2's' template from the Hellfire Shells. Call the Camo Cloaks a 'stealth field' if it makes you feel better.

If you want to more of the 'fluff' for the Skitarii then look here.

Troops: Tactical Squad (11#, 220 pts)
   9 Tactical Squad @ 220 pts (Meltagun; Missile Launcher; Rhino)
      1 Sergeant (Bolt Pistol; Combi-Meltagun x1)
      1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

Troops: Tactical Squad (11#, 220 pts)
   9 Tactical Squad @ 220 pts (Meltagun; Missile Launcher; Rhino)
      1 Sergeant (Bolt Pistol; Combi-Meltagun x1)
      1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

These gentlemen are your 'elite' Skitarii. The half with the Missile Launcher sits with the Master of the Forge with his Conversion Beamer hopefully in a building you've bolstered. The other half drives off to commit suicide against things that need Melta to reliably destroy or alternatively find themselves a nice objective to sit on in their armoured coffin Rhino.

Heavy Support: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

Heavy Support: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

Heavy Support: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

You can never have too many Praetorians.....

Total Roster Cost: 1730

You can do what you like with the last 20 points, but I can't think of anything that would make much difference. Melta bombs on the suicide units might be an idea just in case you miss with both Melta shots.

At 2000 points I'd add a third tactical Squad to add to your Midfield threat or maybe put in some Landspeeders for additional Melta.

For this too work you'd have to heavily convert everything. Making the weapons part of the arms and adding wires is the one way to do it quickly depending on how much effort you want to put in.

Thoughts, Comments and better ways of doing it are (as usual) most welcome.

Monday, 21 March 2011

Primarch's - Sanguinius

So time to attempt to give another Primarch usable stats for a game of 40K

As usual lets, take a look at what we know about the Primarch of the Blood Angels from the background or 'fluff' if you prefer.....

He was generally regarded as the Primarch who should have been Warmaster and Horus himself said he that Sanguinius was the best person for the job.....

Sanguinius. It should have been him. He has the vision and strength to carry us to victory, and the wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father within us, whether it is his hunger for battle, his psychic talent or his determination to succeed. Sanguinius holds it all. It should have been his...” - The Warmaster Horus

So he was great leader, but as a Primarch we'd expect that. Apparently though he was a great leader even by Primarch standards so that needs to be reflected in his rules somehow. Also taking into account what happened to the Blood Angels when he died we need to reflect that physical and psychic link in some way.

He managed to kill a Bloodthirster in single combat so we know his combat prowess should be extremely well developed and it has been stated that he was one of the few Primarchs who would be a match for Angron in a fight, so he'd have to be fast and strong with a high skill level. All the accounts of him in combat seem to have him using a large sword as his primary weapon so we'll equip him with that.
We also have references to him using a weapon known as the 'Spear of Telesto' which could apparently fire blasts of energy that vaporises anybody who isn't a Blood Angel, but I think I'll stick with just the sword for the slightly selfish reason that the books that it's mentioned in are imo a load of crap that should be deleted from history immediately.....
Also, in a pattern that seems to be reoccurring a lot in these posts I can find no accounts of him actually shooting a weapon of any kind.

Oh and lets not forget about the wings.....

Sanguinius - Primarch of the Blood Angels Legion.

WS 9, BS 6, S 6 (8), T 6, W 6, I 9, A 6, Ld. 10, Save 1+, 3+ Inv.

Composition : 1 (Unique)
Unit Type : Jump Infantry

Primarch Armour, The Red Sword* , Frag Grenades.

The Red Sword - Counts as a Master Crafted Relic Blade and therefore adds 2 to Sanguinius's strength.

Special Rules.
Acute Senses, And They Shall Know No Fear, Aura of Devotion**, Bonded by Blood***, Eternal Warrior, Independent Character, Master of the Skies****, Might of the Primarch, Relentless, Will of the Primarch.

** Aura of Devotion - Any Friendly unit within 12" or Blood Angels unit within 18" of Sanguinius gains +1 attack, though this extra attack does not stack with any benefits gained from Company or Chapter banners. In addition, all Blood Angels may use their Primarchs Leadership score instead of their own anywhere on the battlefield.

*** Bonded by Blood - Should Sanguinius's wounds characteristic ever be reduced to half it's starting value, all Blood Angels within 12" of him gain the Furious Charge Special rule. In the unfortunate event of their Primarch being reduced to a single wound all Blood Angels within 12" gain the 'Feel no Pain' special rule as well. Should Sanguinius ever lose his last wound then all Blood Angels in the battle gain the benefit of 'Furious Charge' and Feel no Pain' as well as becoming subject to the 'Rage' special rule for the rest of the game as the thirst for blood and vengeance overtakes them all.

**** Master of the Skies - Sanguinius counts as Jump Infantry but never takes dangerous terrain tests when entering or leaving terrain features. In addition the Primarch does not test for scatter when arriving by deep strike. These abilities are shared by any Jump Pack equipped Honour Guard or Vanguard Veteran unit that Sanguinius is attached to. Finally, Once per game Sanguinius may make a move of up to 48" instead of his normal movement as he uses his powerful wings to propel himself to a new location on the battlefield.

Blood Angels.

A pre-heresy Blood Angels army can be created using the current Blood Angels Codex with the following exceptions.

They lose the 'Red Thirst' special rule, which is replaced with the 'Combat Tactics' rule from the Space Marine Codex and may not take the following units,

HQ - Astoroth the Grim, 'Death Company' Tycho, Mephiston or The Sanguinor.
Elite - Furioso Librarian Dreadnought.
Troops - Death Company, Death Company Dreadnought.

Thoughts, Comments and other input are (as usual) most welcome.

Saturday, 19 March 2011

Representing the Legions - Part 3

The first two parts can be found here and here.

Where had we got to?

Okay, now I remember.....

No. 14 - Death Guard.

One of only two legions that can be recreated with any kind of viability using the actual Chaos Space Marine codex (the other being World Eaters) due to the fact that Plague Marines are fairly survivable and can take a pair of special weapons even at five men (or seven if were being 'fluffy' about it).
From a background (or 'fluff' if you prefer) point of view the Death Guard were a Legion who favoured the deployment of massed infantry rather than mechanised assaults even though such vehicle support was as much available to the Death Guard as they were to any other Marine Legion of the time. They also were prolific users of Terminator armour as presumably it fitted their doctrine of 'advance towards the enemy while refusing to die'. This gives us a number of options for their representation though some require a bit more flexibility of imagination than others.....

Firstly as I mentioned earlier we could use the Chaos Space Marine codex utilising Plague Marines and some support units with the Mark of Nurgle which would be borderline viable but in no way optimal due to the relatively high cost of.....well..... everything in the codex really. If we want to do a 'foot' marine army then any Marine codex is viable but as with the Chaos codex isn't exactly optimal either.

Much as it seems to be my 'solution to everything' in these articles the Space Wolf codex is a definite option. The relative cheapness of Grey Hunters makes foot armies an option with the ever useful Wolf Guard enabling us to insert Terminators pretty much anywhere we please and Wolf Lords being so customisable it makes the Chaos player in me die a little inside. It's entirely possible to fit a tooled-up Wolf Lord, 6x10 Grey Hunters with a Terminator Armour wearing Wolf Guard attached to each unit into a 1500 point army and still have change for some Long Fang units. Now some people may question it's viability in the world of mechanisation but can you stop over 70 marines of which all but a few will be scoring?

Of course if we want the 'Feel no Pain' version then we could always go with Blood Angels but it requires a bit more imagination. Our provider of 'Feel no Pain' (the Sanguinary Priest) could be considered more like a 'Chaplain' encouraging the unit to keep on going despite the odds (Feel no Pain) before destroying the enemy in a devastating final assault (Furious Charge). Whether your force is Pre-Heresy or Post-Heresy makes little difference as Feel no Pain justified by a 'stubborn refusal to die' is little different from 'not noticing your arms fell off' in game terms, lol.

No. 15 - Thousand Sons.

Okay, we need to get something out of the way first. Thousand Sons from the Chaos Codex are not, they're not. A 4+ Invulnerable save is nice but I'm afraid Marines die to torrents of fire more often than not and the roll of a 1 or a 2 still equals an expensive dead Marine. Not to mention the fact that you have to take a 70 point (he's actually 60 points but he has to take at least one power and the cheapest is 10 points), single Wound Sorcerer that is effectively useless if you play against Eldar and that they're pretty shit in combat. Also their much vaunted AP 3 bolters are much less scary in a game that now gives out cover saves free with breakfast cereal. Now that's out of the way we can move on ;-)

Thousand Sons are a giant coven of Psyker/Sorcerors with access to all sorts of esoteric powers who due to mutation and mass attrition (courtesy of the Space Wolves later on and issues with geneseed early on) are extremely small in number. If only there was a codex that allowed you to field a small elite army of psykers.....

Yes, I'm suggesting using the new Grey Knights Codex to represent the Thousand Sons both for Pre and Post Heresy forces. Virtually everything has psychic powers (including the vehicles), the ability to upgrade the strength of their weapons is a fair approximation of 'Inferno Bolts', their Librarians are particularly powerful and can purchase a wide variety of powers and upgrades and Inquisitors (you'd need to make them psykers for 'fluff' reasons) can take retinues of Psykers that could easily be Thousand Sons acolytes. As long as your not thinking of painting Dreadknights in Tzeentch Colours then I see no reason why this isn't completely reasonable*

* This is the one thing I'm expecting to get Flak about which Is why I've given a fair bit of explanation about my reasoning.

Some people have suggested that the Space wolves codex is usable as well due to the ability to take 4 psykers (via Rune Priests) in an army. Though there are arguments in it's favour, imo the rest of the codex is too different to make this a good option. However Chaosgerbil may well have an opposing viewpoint.....

No. 16 - Luna Wolves/Sons of Horus*

* As far as I'm concerned this Legion ceased to exist at the moment Abaddon took control as 'The Black Legion' are a completely different animal altogether and don't really 'count' as an original Legion any-more but rather as a Warband**

** albeit a fucking massive one, lol.

A well ordered and tactically efficient legion that can be represented by any codex that you feel like if were being honest.'Vanilla' Space Marines are probably your best bet with Space Wolves an extremely close 2nd. Due to the fact that many of the original Luna Wolves were recruited from violent Hive gangs from Cthonia I suppose Blood Angels aren't unreasonable either.

Sorry if I wasn't much help there.....

No. 17 - Word Bearers.

Another tricky one here. Effectively a 'normally' organised Chapter albeit with a different set of motivations (compliance through religious conversion rather than force of arms) a truly Pre-Heresy Word Bearers army could be represented by any Marine Codex with Chaplains in it. However, once the Word Bearers discovered gods that not only allowed worship (unlike the Emperor who actively opposed being worshipped) but bloody well demanded it they became much more.....interesting.
With the ease of including Icons, the relative cheapness of Lesser Daemons and the utility of the generic Greater Daemon you could make a Word Bearer army using the Chaos Space Marine codex.....but Lesser Daemons are unreliable at best and there's little available from a HQ point of view to represent a Dark Apostle (basically a Chaos Chaplain).
My personal preference would be to use the Blood Angels codex as it enables you to take up to five Chaplains equivalents (2 Reclusiarchs and 3 Chaplains) if you wished. Sanguinary Priests could also be used to represent Chaplains/Apostles with a little imagination as Feel no Pain and Furious Charge can be a result of religious fanaticism rather than some kind of medical effect ***.

*** Which, lets be honest makes more sense as having an area effect than an apothecaries abilities. I mean what does he do throw hypodermic needles and plasters at injured guys in other units for fucks sake.....

Unfortunately it has nothing to represent Lesser Daemons but there's no rule that says Word Bearers summon Daemons wherever they go just that they can do it really easily if they so desire.

Okay, I seem to have gone on a bit more than I intended so I'll just have to turn this into a 4 part series rather than a 3 part one ;-)

See you next time starting with the Salamanders Legion.....

Friday, 18 March 2011

'New' Rune Priest.

So I've started to paint my Rune Priest in the same style as I've been gradually redoing the 500ish* Marines that make up my 'Night Reapers' 2nd Company.

* Yes It's going to take a while, lol.

He needs a shit-load more work done on him but I think this gives the basic idea.

I also finally got around to undercoating a pile of stuff that had been gradually accumulating in size over the last few months.

In other news I've got the 3rd part of my 'Representing the Legions' article almost done so you'll be seeing that at some point this weekend as well as another couple of 'Primarch' posts that will be hopefully be ready soon after a bit of last minute tweaking.

Have a nice weekend ;-)

Wednesday, 16 March 2011

House of Paincakes Competition

The HoP network is running a competition to come up with names for it's Blog rolls as it's expanding from 2 to 4 and needs a cool set of themed names for them.

Details of the competition can be found here.

My own suggestions of GMort's awesome, GMort rocks, GMort kicks-ass and GMort for president have been disallowed because as an author I'm not allowed to enter but if one of my followers wins at least I can act all smug about it to the other authors ;-)

Off you go then.....

Painting is hard.....

My first attempt at freehand symbol painting has gone marginally better than I expected but still isn't very good.

I'm attempting to copy the symbol from my 2nd Company banner that was originally done for me by my girlfriend several years ago.

My attempt at copying that on my Long Fangs shoulder pads turned out like this,

And a 'before tidying-up' close-up.

Still needs some work but I'm assured that practice makes perfect.....apparently.....

Tuesday, 15 March 2011

House of Paincakes Article No. 14

Article can be found here. I'm particularly happy with this one (with the exception of the spelling mistake) so please give it a look.

And continuing with last weeks 'Eye-Candy' theme.....some more vampires....

Olga Kurylenko - The Vampire.

Leonor Varela - Blade 2.

Mathilda May - Lifeforce. *
She spends most of this film completely naked so no searching for it if your under 18 ;-)

Monica Bellucci - Bram Stokers Dracula.

And for the more mature* followers of the blog.....
* Yes, I mean old.....Sorry.

Ingrid Pitt - Countess Dracula.

I think I'll drag the vampire theme out for another week and then I'll go with something different.....
Related Posts with Thumbnails