My Tuesday House of Paincakes article can be found here.
I have been asked if I'm going to start doing the 'Eye-Candy' posts of a Tuesday now I'm blogging again and I thought...well...why the fuck not.....
I've decided to re-trace some old ground due to the wonderful experience that was 'Kate Beckinsale in 3D'...I think that's what the film was called anyway.....
Kate Beckinsale - Film Premiers,
Kate Beckinsale...Fishnets.....
Kate Beckinsale....Just Being Generally Sexy....
The Obligatory Underworld Pictures...
and a few others...
Your welcome.....
Location of the most recent breach into Malifaux, Latest area to be occupied by the forces of Cryx, Stronghold of the Dark Legion, Homeworld of the 'Night Reapers' Space Marine Chapter, Council of Seven allocated Deadzone and the lair of some opinionated git called GMort who they let hang out with them...when he's not distracted by Steampunk, Gothic culture or Cosplay...
Tuesday, 28 February 2012
Sunday, 26 February 2012
Road Trip to Nottingham.
I dragged my unfortunate partner and daughter to Warhammer World today to see how some friends of mine were doing in the 'Doubles' Tournament.....
The event itself has inspired several potential blog articles. At least one of which will be called 'Why scenarios from the Battle Missions book should never be used in a tournament ever'....
As i don't really want to steal my friends thunder in any way, I'll be e-mailing all the pictures I took of his last two games to him so he can turn them into Battle Reports of some kind. I'll settle for posting some slightly blurry, reflection filled pictures of the 'best painted' nominations.
Dark Eldar and Some Dark Eldar?
Dark Eldar and some NOT Dark Eldar...
Imperial Guard and Space Marines.
Orks and Orks.
Imperial Guard and.....Imperial Guard.....
If your first thought is 'why the fuck did most of these people bother to go to a doubles tournament when both team members were using the same codex' then we're on a similar wavelength.....They do look pretty though.....
The event itself has inspired several potential blog articles. At least one of which will be called 'Why scenarios from the Battle Missions book should never be used in a tournament ever'....
As i don't really want to steal my friends thunder in any way, I'll be e-mailing all the pictures I took of his last two games to him so he can turn them into Battle Reports of some kind. I'll settle for posting some slightly blurry, reflection filled pictures of the 'best painted' nominations.
Dark Eldar and Some Dark Eldar?
Dark Eldar and some NOT Dark Eldar...
Imperial Guard and Space Marines.
Orks and Orks.
Dark Eldar and Eldar...Again.....
Imperial Guard and.....Imperial Guard.....
If your first thought is 'why the fuck did most of these people bother to go to a doubles tournament when both team members were using the same codex' then we're on a similar wavelength.....They do look pretty though.....
Saturday, 25 February 2012
Mono-Build 40K - Part 1 - A Brief Overview.
A while ago I did a blog article for the House of Paincakes Blog Network asking the question are mono-builds inevitable....
Give that a quick read first and then we'll start......
Done?
Okay then lets start with the fundamentals.
Part of the problem with 'mono-build' codices comes from the fact that 5th Edition has certain design biases that are almost unavoidable. Not convinced...allow me to continue then...
The Big Issue - Mechanisation.
If you can't deal with vehicles then your going to lose. Certain armies are limited in the amount of anti-armour that they can include in their units and others have a similar problem of having to cram all their anti-armour into a single Force Organisation Chart slot. Tyranids have issues with their 'Elite' slots as unlike armies like Marines they can't give effective anti-armour weapons to cheap troop units. Necrons used to have a similar problem but they aren't as bad now as they were previously. The overall effect is to make a certain unit obligatory in a certain 'slot' with no effective alternative being available without reducing your armies effectiveness.
Other Issues.
Certain armies are more commonly seen than others. If you can't kill Marines then your average game is going to be disappointing. This forces the competitive gamer to include in his lists solutions for dealing with common threats (which is obviously quite sensible) but has the same effect of making all armies look the same as edition biases and poor codex design.
Variations of these issues apply to virtually every codex. The ones that only have minor issues can still be used to create a wide variety of viable armies...others not so much...
I'm going to be doing a series of articles over the next week or so on those armies that are unfortunate enough to be planted firmly in the 'mono' category and try to crowbar whatever flexibility into those codices that I can.
First up will be Tyranids ;-)
Give that a quick read first and then we'll start......
Done?
Okay then lets start with the fundamentals.
Part of the problem with 'mono-build' codices comes from the fact that 5th Edition has certain design biases that are almost unavoidable. Not convinced...allow me to continue then...
The Big Issue - Mechanisation.
If you can't deal with vehicles then your going to lose. Certain armies are limited in the amount of anti-armour that they can include in their units and others have a similar problem of having to cram all their anti-armour into a single Force Organisation Chart slot. Tyranids have issues with their 'Elite' slots as unlike armies like Marines they can't give effective anti-armour weapons to cheap troop units. Necrons used to have a similar problem but they aren't as bad now as they were previously. The overall effect is to make a certain unit obligatory in a certain 'slot' with no effective alternative being available without reducing your armies effectiveness.
Other Issues.
Certain armies are more commonly seen than others. If you can't kill Marines then your average game is going to be disappointing. This forces the competitive gamer to include in his lists solutions for dealing with common threats (which is obviously quite sensible) but has the same effect of making all armies look the same as edition biases and poor codex design.
Variations of these issues apply to virtually every codex. The ones that only have minor issues can still be used to create a wide variety of viable armies...others not so much...
I'm going to be doing a series of articles over the next week or so on those armies that are unfortunate enough to be planted firmly in the 'mono' category and try to crowbar whatever flexibility into those codices that I can.
First up will be Tyranids ;-)
Friday, 24 February 2012
Forge World Newsletter #297
I kinda like these but they're not exactly going to see any regular use imo.
Forge World Newsletter #297 |
17/02/12 |
|