Before we have a look at the models it's worth mentioning that resin isn't necessarily the easiest material to work with so there's a few things to watch out for. Firstly some thin and/or long parts may be slightly bent but this can be solved by putting the part in warm water for a while and then bending it back to the correct angle and holding it there until it hardens in the appropriate position. Secondly it can occasionally be brittle in places so be careful when removing it from the sprue and thirdly there's sometimes an air hole here and there but any hobby putty or liquid green stuff can sort that out.
Fortunately only the 'needs a bit of re-bending' issue cropped up while assembling this batch and that was easily solved...well...part from one I missed which might be a bit obvious when you look at the pictures...
The 'Starter Box' contains three types of units namely Avatars, Functions and Subroutines. Standard game size is one Avatar and two each of Functions and Subroutines so you can play a normal sized game straight out of the box (after a bit of assembly of course) and each side has it's own unique objective markers called Pylons and there are generic objectives called Nodes both of which there are resin markerss for. We'll look at game-play in part three but until then lets look at some pretty models.
Axiom
Avatar
Lady Aemelia Mastrona
Functions
Adept and Grenadier
Subroutines
Praetorians
Hounds : Alpha and Omega
Pylons
Nanomei
Not every-one likes the system the way it is...
Avatar
The Masque
Functions
Tinder and Tov
Subroutines
Riot Grlz
Picketers
Pylons
The primary objectives of the game are things called 'Nodes'. You also get a couple of those...
I'll do a proper game-play review soon (probably won't be until the weekend but I may surprise you, lol). Until then enjoy the model pics...
Thoughts and comments are (as usual) most welcome.