Tuesday, 13 April 2010

Space Marine Bikers

My bases have finally arrived so I'll be able to carry on with this little project in-between the Jump Pack Blood Angels phases.

Space Marine Bikers - 1500

HQ
Space Marine Captain (100), Bike (+35), Artificer armour (+15), Relic Blade (+30) (180)

TROOPS
Bike Squad (90), Additional Biker (+25), Attack Bike c/w Multi-Melta (+50), Meltagun x2 (+20), Combi-Flamer (+10) (195)
Bike Squad (90), Additional Biker (+25), Attack Bike c/w Multi-Melta (+50), Meltagun x2 (+20), Combi-Flamer (+10) (195)
Bike Squad (90), Additional Biker (+25), Attack Bike c/w Multi-Melta (+50), Meltagun x2 (+20), Combi-Flamer (+10) (195)
Bike Squad (90), Additional Biker (+25), Attack Bike c/w Multi-Melta (+50), Meltagun x2 (+20), Combi-Flamer (+10) (195)

FAST ATTACK
Landspeeder Squadron x2 (100), Typhoon Missile Launcher x2 (+80) (180)
Landspeeder Squadron x2 (100), Typhoon Missile Launcher x2 (+80) (180)
Landspeeder Squadron x2 (100), Typhoon Missile Launcher x2 (+80) (180)

The bike squads kill vehicles, The Speeders deal with light transports and hordes as necessary.
To be honest it will work better at the 1750-2000 levels when I add a killy Command Squad, but until then it's competitive enough against most lists as long as your not too aggressive with it.

At higher points levels I'll be tweaking the Points so I can add this Command Squad.

Command Squad (115), Unit on Space Marine Bikes (+90)
Apothecary
Veteran 1, Storm Shield (+15), Meltagun (+10), Lightning Claw (+15)
Veteran 2, Storm Shield (+15), Meltagun (+10), Lightning Claw (+15)
Veteran 3, Storm Shield (+15), Meltagun (+10), Lightning Claw (+15)
Veteran 4, Storm Shield (+15), Meltagun (+10), Lightning Claw (+15)

Total - 365

When I add this unit the Captain will probably replace his Relic Blade with a Thunderhammer so I have a chance of killing walkers that I may get locked in combat with. If the points work out I'll also add Meltabombs as an extra insurance against that eventuality.

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