Sunday, 11 December 2011

Primarch's - Alpharius/Omegon

Been a while since I attempted one of these.....

We knew very little about Alpharius + Omegon until some of the more recent Heresy books. We know that the fact that there are two Primarchs of the Alpha Legion is told to no-one outside the Legion itself. They're only slightly larger than the other Alpha Legion Marines and are apparently somewhat similar in facial appearance to Horus. They are known for the use of unorthodox (but still effective) tactics and have on occasion taken the difficult path to victory simply because the alternative would have made their inevitable success too easy...

Due to the fact that the Alpha Legion Marines often introduce themselves as Alpharius and the Primarchs themselves armour and equipment had few obvious differences to that of normal Marines it creates a few design issues.

Firstly, I'd stated that I had no intention of giving the Primarchs points values as I intended them to be balanced only when taking into account that the opposing player would be using one as well. To all intents and purposes this means that the Alpha Legion has the advantage of having twice the Primarch for his money than his opponent. I could of course have got around this by stating that you only used one at a time but that would have been a bit of a cop-out now wouldn't it?

Secondly, I can't make them too weak as this would simply mean that they were easily dispatched by the opposing Primarch who would then proceed to find the other and kill him as well.

I have tried to balance this problem by making the Alpha Legion Primarchs somewhat less well equipped than their brothers due to their need to blend in with other Alpha Legionaries while increasing their survivability by creative use of the whole 'I am Alpharius' thing.....

They'll therefore be getting the top-end of marine equipment but nothing that a Marine (in theory) couldn't have got hold of (or at the very least couldn't make look like standard gear) while having the uncanny ability to be in just the right place at the right time.

In order to represent the often unusual tactics of the Alpha Legion units were going to give a quantity of them access to a list of special abilities that can be distributed as required and the ability to change between them at will. As this could possibly create some 'broken' combinations I'm going to limit this to a few units only ;-)

Alpharius + Omegon Primarchs of the Alpha Legion.

I haven't used the John Blanche picture as he has given him hair and all the current descriptions describe him as bald.
WS 7, BS 6, S 6, T 6, W 4, I 6, A 5, Ld. 10, Save 2+, 4+ Inv.

Composition : 1 (Unique - Alpharius) + 1 (Unique - Omegon)
Unit Type : Infantry

Wargear:
Artificer Armour, Master Crafted Bolt Pistol, Frag and Krak Grenades, Iron Halo, Master Crafted Combi-Bolter*, Master Crafted Power Weapon.

* This may be of any type (Flamer, Melta or Plasma) as long as the model is appropriately equipped and me also be a standard Bolter instead if you so desire.

Special Rules:
Acute Senses, And They Shall Know No Fear, Eternal Warrior, I am Alpharius**, Independent Character, Might of the Primarch, Relentless, Unorthodox Tactics***, Will of the Primarch.

** I am Alpharius - Neither Alpharius nor Omegon are deployed at the start of the game. Instead at the beginning of any player turn the owning player may choose to exchange any Power Armour equipped Alpha Legion Marine for the model representing either Alpharius or Omegon. If the unit has a Champion, Sergeant or similar ranked model then this is the one that must be replaced, otherwise any standard model can be used.  From that point on he uses his normal profile as detailed above.

If there are no enemy units within 6" of Alpharius/Omegon at the end of the assault phase (before any consolidation moves are made) then he may be replaced with the original Power Armoured model.....as apparently that wasn't Alpharius after all ;-).....The owning player may then choose to replace a different Power Armoured model with Alpharius/Omegon in any subsequent turn.

*** Unorthodox Tactics - The Alpha Legion are famed for the use of unconventional or unorthodox tactics in order to confuse and undermine the enemies expectations. To represent these unusual tactics, at the beginning of each of the owning players turns up to three Alpha Legion units can be given one of the following special rules (though all of the units need not have the same rule).

Counter-Attack,
Furious Charge,
Hit and Run,
Infiltrate,
Relentless,
Scouts,
Stealth,
Tank-Hunters.

This ability lasts until the beginning of the owning players next turn after which it ceases to be in effect. The owning player may however use the same special rule (or a different one) on the same unit in subsequent turns if he so desires. Any unit containing either Alpharius or Omegon gains this ability but does not count towards the three unit limit.

Strategic Assets (Apocalypse Games Only):
Alpharius/Omegon's controlling player gains one of each of the following Strategic assets though they may ONLY be used by Alpharius/Omegon or Alpha Legion units.

Tactical Assets - Ambush, Careful Planning, Flank March, Recon, Strategic Redeployment.
Battlefield Assets - Tunnels.
Support Assets - Blind Barrage, Jammers, Surgical Raids.

This one was tricky to get right and I'm still not sure about how well it balances against the other ones, but as usual thoughts and comments are most welcome.

6 comments:

  1. you need to go write some codexes for GW mate. another fantastic concept translated very well to fit the rules.

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  2. @ Atreides - Thanks for the compliment. It's nice to know that people actually like these posts as they take a fair bit of work to get right.

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  3. Nice work - although surely Unorthadox Tactics should stop them/any army they are in using any USRs; if it is supposed to be representing them fighting "the hard way".

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  4. @ the 6th degree - The one occasion on which the Alpha Legion avoided using the easy method of victory was basically a 'fuck-you there are other ways of getting shit done' to the Ultramarines, who they were not fond of to say the least ;-)

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  5. I... really like this design. Basically, you have two models that are popping in and out of units as needed, bolstering the line but not really drawing attention to themselves. Should Unorthodox Tactics maybe also remove USRs, in some combination of grant and/or remove 3?

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  6. I always enjoy these articles, well thought out and look pretty balanced. Excited for your Lemon Russ post!

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