Friday, 20 March 2015

Iron Kingdoms RPG - Brotherhood of the Rail

As well as chronicling our adventures in the Privateer Press Iron Kingdoms RPG I thought it also might be worthwhile charting the progress of the characters themselves.

For those of you who missed our introductory adventure it can be found here.

Our Mercenary Company background is first...the character info is afterwards...

Brotherhood of the Rail
The mercenary company now known as the Brotherhood of the Rail started it's life not as a true mercenary organisation but rather was formed as a loose association of mercenaries and drifters by the Continental Rail Company to protect their newly created 'transcontinental' rail service. This ambitious project was created with the goal of providing a transportation service for special cargo and passengers across the whole of Western Immoren (well...apart from certain obvious exceptions of course) and considerable effort had been put into gaining appropriate passes, legal documentation and agreements (with a few well placed bribes also helping matters) to allow passage across borders where this would normally be prohibitively difficult.
Unfortunately the level of organisation put into the service itself did not extend to their recruiting policy and due to a last minute contract cancellation the company was forced to fulfil it's guard requirements with any-one willing to make the journey hoping that weight of numbers would compensate for any issues of training. It's inevitable that a project of this scope would create considerable notice and somewhat unfortunately news of the security issues made their way to the wrong people.

Former military officer Sebastian LaCroix was one of the people who gained employment for this venture and seeing the lack of any kind of structure took it upon himself to organise this rag-tag work force into some semblance of order, allocating shifts and dividing up workloads in the absence of any actual rail authorities to manage them. Some cynical individuals have suggested that this was simply a way for him to avoid doing any actual work himself but regardless of the reasoning behind the decision it was to prove fortuitous for every-one involved.

A suspiciously convenient mechanical breakdown combined with a potentially overwhelming mounted assault could easily have finished the continental rail companies grand project at the first stage but fortunately for them they had inadvertently hired the right combination of people for the job. A priestess of Morrow named Danika had been using her gift of True Sight to pierce the cloak of darkness and was able to give advance notice of the attack to the people stationed with her. Between this gift and Sebastian's organisational skills a hasty but effective defence was organised. 'Bosh' and the other two Ogrun led a devastating charge into the midst of the attackers, Danika guarded the engine compartment and the repair teams correctly assuming that the bandits would want to prevent repairs from occurring before they had succeeded in their goal and Sebastian himself inspired those aboard the train who had access to ranged weapons with an impressive display of pin-point
shooting. Refusing to surrender the bandits were slaughtered to a man and despite their considerable disadvantage the defenders lost only four of their own despite the ferocity of the ambush.

Danika's gifts also included a considerable knowledge of the healing arts and those wounded in the conflict were treated for their injuries while the repaired train completed it's journey. This was an unexpected service for which they were most grateful as the former soldiers amongst them new what horrors could occur when wounds could not be correctly treated and were left to fester...

On arriving at their destination Sebastian told the other guards of his intention to confront the continental rail companies representative with an exhaustive list of issues and a considerable list of demands. Having no faith in the company that hired them but knowing that without Sebastian's help they could very well have all shared the fate of the four who lost their lives they agreed to let him speak on their behalf. The fact that he was supported in this by both the Priestess who had healed their wounds and the Ogrun who had led the charge into the midst of their attackers helped with this decision and so Sebastian went to confront the company man and was to inadvertently create a whole new career for himself.

The debate was long and vocal but Sebastian's arguments had the weight of truth and the realisation that the situation could have been so much more embarrassing for the Continental Rail Company was not lost on the company representative and the presence of nine foot tall of still blood splattered Ogrun was a consistent reminder of the potential consequences of that disaster averted so eventually an agreement was reached. Sebastian LaCroix would be given complete control over the protection of the train and management of the guard teams as a completely independent mercenary group answering only to the continental rail company. The company would upgrade the train based on the experiences gained in the ambush and pay the mercenary group an amount equivalent to it's previous wages though now the blame for any failure would land exclusively on the head of Sebastian (now Captain LaCroix, technically) and his lieutenants. The Mercenary Charter was quickly re-written to encompass this new agreement and 'The Brotherhood of the Rail' was born.

Given it's none standard structure several of the traditional roles in a Mercenary company are absent or altered in the Brotherhood and several roles are yet to be filled as their new Captain waits to be impressed by a suitable candidate...

Captain (Pay - 50gc per week) : Sebastian LaCroix of course...

Lieutenant (Pay - 20gc per week) : Danika would more then likely be in this position if Sebastian hadn't had something else in mind for her.....no.....not that. Instead the job has been given to former naval officer Rafaldo Scorgiani who has the command experience to lead in Sebastian's absence but no longer has the ambition to threaten his position...a perfect combination in Sebastian's mind...

Spiritual Advisor (Pay - 20gc per week) - Sebastian is no stranger to the fact that religion ties people together as tightly or even more so than mere loyalty. This role also gives the Brotherhood members both some-one to confide in due to the pressures of being far from home and in constant danger. This also allows Danika a legitimate way to test the faith (or lack thereof) of the brothers and sisters of the company in order to further her own quest for vengeance. Sebastian is happy for this to occur as long as all other useful information comes to him first...

Chief Mechanik (Pay - 20gc per week) : After the near disaster during the first leg of their journey Sebastian has requested none to subtly that the continental rail company provide him with a competent mechanic and engineer. They have sent him Bragg Halvard...whether Bragg fulfils these requirements remains to be seen. However the fact that he's bought a Laborjack with him to help with the lifting has greatly ingratiated himself with the Ogrun guards normally stuck with the task...

Paymaster (Pay - 20gc per week) : Given that the brotherhood is paid directly by their employers journey by journey there is little need for a proper treasurer. I fact all they really need is some-one capable of guarding a box from an office to a train a hundred yards away. 'Bosh' has been allocated this job as he's too honest and loyal to steal blatantly and not really smart enough to embezzle subtly. This also keeps him free for bodyguard duties as required.

Mascot (Pay - Food and Board) : After abandoning his post during their first missions defence of the train nearly resulted in disaster for all Bert's future was severely in doubt. However he has been allowed to remain employed as an unofficial mascot and general dogsbody though he now gets no more pay than his food and lodging. Perhaps while running his errands a chance to redeem himself will occur...

Editors Note - All of these were created using the standard character creation template though I swapped a few things around for 'Bosh' (with GM approval of course) as per the rules in the 'Customisation and Options' section of the core rulebook and it's possible that the others may have done so as well. We've also occasionally gained an ability we're not normally entitled to through role-playing...

Sebastian LaCroix
At the time of the fall of Llaell Sebastian was a captain in the border with the Bloodstone Marches. The posting was a dull one and many of the officers spent more time wining and dining with their Cygnaran counterparts more often than they saw the drill yard.

When news of the invasion reached the Eastern postings it was the Cygnarans who acted first drawing all the soldiers they dared from the border to combat the invaders. Sebastian went with the force heading straight for Merywyn they sought to stem the red tide at the capital.

History records their failure, the reinforcements arrived too late and most were mown down before they even reached the city. Through the self sacrifice of his sergeant Sebastian made it to the city. Quickly he was drawn into the resistance, turning his military training to the benefit of the guerilla fighters.

Over the years the brutality he saw changed Sebastian, still outwardly the bon vivant in love with his easy life his eyes smoulder with a deep hurt. 

Race - Human
Level - Hero, XP - 2
Height - 74 inches, Weight - 192 pounds
Careers - Military Officer/Pistoleer
Archetype - Skilled
Languages - Llaelese, Ordic

Quote - "I just need a distraction...you don't need to talk to do that do you dear?"

PHY - 5, SPD - 6, STR - 4, AGL - 5, PRW - 4, POI - 5, INT - 3, ARC - 0, PER - 4

Willpower - 8, Initiative - 16
Defence - 14, Armour - 10
Command Range - 6

Abilities and Benefits
Battle Plan : Call to Arms, Fast Draw, Gunfighter, Natural Leader, Return Fire, Team Leader, Virtuoso (Pistol)
Military Skills
Hand Weapon (1), Pistol (2), Unarmed Combat (1)
Occupational Skills
Command (1), Detection (1), Intimidation (1), Medicine (1), Navigation (1), Sneak (1)

Armour  
Armored Great Coat - SPD (0), DEF (-1), ARM (5)
Melee Weapons
Springblade x2 - MAT (5), P + S (5)
Ranged Weapons
Pistol, Repeating x2 - RNG (8), RAT (7), POW (10)
Pistol, Holdout x2 - RNG (4), RAT (7), POW (8)
Equipment
Garotte, Officer Uniform, Pocket Watch

Rafaldo Scorgiani
As a young man he was drawn to the sea and joined Ordic naval officer training he excelled in his initial training and was soon aboard a ship blockading Khador ships transporting war equipment  as a midship man. 

During a small ship to ship skirmish he demonstrated talents that seemed to bolster shipmates in combat, helping the with ranged weaponry fire-fights and preventing death is some ferocious combats, for this he was promoted to second lieutenant and was sent ashore to be tested for caster powers, it was discovered that he possessed arcanist skills and further training was given to enhance these skills.

After  two years he returned to serve on destroyer class ships with the Ordic navy again his skills bolstered the crew throughout out combat actions,at times it seemed he controlled storm elements as he smote foes by controlling the wind itself. He was given command of his own ship reaching the rank of lieutenant commander and for another 5 years he continued to fight against Khador stalling their movement of equipment by sea.

He retired from the service due to a family crisis, by the time he returned home all had been destroyed of what was his family life and home, he now wonders as a mercenary joining bands trying to find out who was responsible for the destruction of his family.

Race - Human
Level - Hero, XP - 2
Height - 74 inches, Weight - 195 pounds
Careers - Military Officer/Ordic Arcanist
Archetype - Gifted
Languages - Ordic

Quote - "That reminds of that time when..."

PHY - 5, SPD - 6, STR - 4, AGL - 4, PRW - 4, POI - 4, INT - 4, ARC - 4, PER - 4

Willpower - 9, Initiative - 14
Defence - 13, Armour - 11
Command Range - 7

Abilities and Benefits
Battle Plan - Call to Arms, Combat Caster, Great Power, Natural Leader, Rune Reader, Team Leader
Military Skills
Hand Weapon (2), Pistol (2), Unarmed Combat (1)
Occupational Skills
Command (1), Interrogation (1), Medicine (1), Navigation (1), Negotiation (1)
Spells
Dead-eye, Razor Wind, Triage.

Armour  
Custom Battle Armour - SPD (0), DEF (-1), ARM (6)
Melee Weapons
Cutlass (AM -1) - MAT (5), P + S (8)
Ranged Weapons
Pistol, Repeating - RNG (8), RAT (6), POW (10)
Equipment
Officers Uniform

Danika Jansen
Danika was born in the border Provence of Llael south of Merywyn to a family of farmers who were brutally murdered by Khador insurgents during the fall of Llael. As the sole survivor Danika ended up in the hands of the Morrowan church and was raised in an orphanage in Corvis in northern Cygnar. 

When she was finally old enough to take her vows and be fully inducted into the priestly order she chose the warrior cast as the years of bitterness has left her with a yearning for revenge that has become all consuming. She keeps this dark heart hidden from all those of her order and lets her ulterior motives guide her path as she fights for the church. By finding and "questioning " some of the soldiers she knew to be involved in the murder of her family she learnt that elements of the Thamarite cult were involved in the slaughter and that there may have been more to the story than she currently knows. 

By taking employ as a mercenary Danika can investigate without tipping of the Thamarites and continue her quest for revenge.

Race - Human
Level - Hero, XP - 4
Height - 66 inches, Weight - 120 pounds
Careers - Knight/Priest
Archetype - Gifted
Languages - Llaelese, Ordic

Quote - "I can make all that pain go away...as soon as you answer my questions that is..."

PHY - 6, SPD - 6, STR - 4, AGL - 3, PRW - 5, POI - 4, INT - 4, ARC - 4, PER - 3

Willpower - 10, Initiative - 14
Defence - 9, Armour - 15
Command Range - 4

Abilities and Benefits
Cleave, Combat Caster, Defender, Empower
Military Skills
Great Weapon (2), Hand Weapon (1), Shield (1), Unarmed Combat (1)
Occupational Skills
Command (1), Etiquette (2), Interrogation (2), Lore - Knightly Order (1), Lore - Morrowan Faith (1), Medicine (2)
Spells
Blade of Radiance, Solovin's Boon, True Sight

Armour  
Full Plate - SPD (-1), DEF (-3), ARM (8)
Melee Weapons
Mace (AM -1) - MAT (6), P + S (8)
Springblade (AM 0) - MAT (6), P + S (5)
Combat Shield  (AM -1) - MAT (5), P + S (10)
Ranged Weapons
None
Equipment
Book of Morrow, Hatchet, Travelling Clothes

Bragg Halvard
Moved from gnarlwood to find a new life in the cities of Western Immoren. 

Settling in independent ord, from his youth Bragg was noted for his mechanical skill. 

Bragg acquired his jack from a wrecker's yard after it was decommissioned from service by Cygnar, and after repairing it has used it to aid in his craft ever since.











Race - Trollkin
Level - Hero, XP - 2
Height - 78 inches, Weight - 315 pounds
Careers - Field Mechanik/Soldier
Archetype - Skilled
Languages - Molgur-Trul, Ordic

Quote - "Fetch me my adjusting hammer...no...the big one...and some more nails..."

PHY - 6, SPD - 5, STR - 5, AGL - 3, PRW - 5, POI - 3, INT - 4, ARC - 0, PER - 3

Willpower - 9, Initiative - 13
Defence - 10, Armour - 11
Command Range - 5

Abilities and Benefits
Bodge, Hit the Deck, 'Jack Marshal, Revitalise, Tough, Virtuoso - Pistol
Military Skills
Hand Weapon (2), Pistol (2), Unarmed Combat (1)
Occupational Skills
Command (1), Craft - Metalworking (2), Driving (2), Mechanikal Engineering (2), Medicine (1), Negotiation (1), Survival (1)

Armour  
Leather Armour - SPD (0), DEF (-1), ARM (5)
Melee Weapons
Pick Axe (AM -1) - MAT (6), P + S (9)
'Jack Wrench (AM-2) - MAT (5), P + S (8)
Ranged Weapons
Pistol - RNG (8), RAT (5), POW (10)
Rivet Gun - RNG (4), RAT (3), POW (10)
Equipment
Mechaniks Tool Kit
20 Rivets + Powder
25 'Light' Pistol Rounds
Ol' Faithful

Ol' Faithful
Chassis Type - Forager Light Laborjack Chassis
Height - 105 inches
Weight - 2.8 Tons
Max Fuel Load - 300 pounds
Fuel Consumption - 7 hrs General, 1 hr Combat

PHY - 7, SPD - 5, STR - 7
AGL - 4, PRW - 4, POI - 2
INT - 1, PER - 1

Initiative - 10
Defence - 10, Armour - 14
MAT - 4, RAT - 2

Melee Weapons
Steamjack Fist x2 (AM 0) - MAT (6), P + S (9)
Rock Pick



'Bosh' Skullsplitter
The life of honour and adventure that a career in the military seemed to hold was a great disappointment to Bosh Skullsplitter as there seemed to be more waiting than actual action and the boredom was excruciating. He attempted to fill these gaps by volunteering for any jobs that could fill the time ranging from bodyguard duties for those officers who most courted danger to the most dangerous of missions 'behind enemy lines' and everything in between though nothing seemed to satisfy his need for adventure for very long. The collection of scars and battle wounds acquired over this time have added to his intimidation value considerably...though not his looks...

Hoping that the 'thrill of the chase' might be the answer he turned his hand to Bounty Hunting. After some minor successes he began to gain a reputation as some-one able to deal with the more dangerous of criminals on their own brutal terms and after bringing to justice a particularly violent murderer whose evasion of the authorities was causing them considerable embarrassment he generously allowed the aforementioned authorities to take the credit for the capture...in return for their gratitude at a future date...

However boredom is beginning to set in...perhaps it's time for another change...

Race - Ogrun
Level - Hero, XP - 2
Height - 105 inches, Weight - 500 pounds
Careers - Man at Arms/Bounty Hunter
Archetype - Mighty
Languages - Molgur-Og, Ordic, Rhulic

Quote - "Kill you?...Of course not...You're worth twice as much alive...don't push your luck though..."

PHY - 7, SPD - 5, STR - 7, AGL - 3, PRW - 5, POI - 3, INT - 3, ARC - 0, PER - 2

Willpower - 10, Initiative - 12
Defence - 9, Armour - 15
Command Range - 4

Abilities and Benefits
Binding, Defensive Line, Shield Guard, Huge Stature, Hulking Presence, Specialisation - Halberd, Take-down
Military Skills
Great Weapon (2), Hand Weapon (2), Shield (2), Unarmed Combat (1)
Occupational Skills
Command (1), Craft - Metalworking (1), Detection (2), Intimidation (2), Negotiation (2), Rope-Use (1), Tracking (1)

Armour  
Custom Battle Armour - SPD (0), DEF (-1), ARM (6)
Melee Weapons
Ogrun Warcleaver (AM 0, Reach) - MAT (7), P + S (13)
Nyss Claymore (AM 0) MAT (7), P + S (13)
Trench Sword (AM -1) - MAT (6), P + S (11)
Trench Knife x2 (AM 0) - MAT (7), P + S (9) or (AM -1) - MAT (5), P + S (9)
Knuckleduster x2 (AM 0) - MAT (6), P + S (8)
Combat Shield  (AM -1) - MAT (6), P + S (10)
Ranged Weapons
None
Equipment
Manacles x2, Reinforced Manacles x2, Rope (20')

Bert Haroldson
Growing up in northern Cygnar, Bert's family had expected he might follow in his late father's footsteps as a capable field-mechanika position within the Cygnaran military that the burgeoning Gobber community took great pride in.

Not for Bert was such military prestige, however. Upon hearing of the personal freedoms open to Gobber's in independent Ord, he travelled there,seeking some honest employment- in which profession he did not care. Soon, however, he found himself drawn inexorably into the notorious underworld of the port-city of Five Fingers. He took up somewhat dubious employment as a street-fighter. While it was not the honest work he had hoped for originally, he could at least earn a living from it. Soon, the poor company he kept served to loosen his own morals: he was complicit in fixing fights, and made us of hidden blades in fistfights. His cheating did not go unnoticed and he was within a year he found himself on the run, searching for a new home in Order where no one knew his face, and there was he had cheated out of their hard-earned gold to hold a grudge.

Race - Gobber
Level - Hero, XP - 1
Height - 36 inches, Weight - 59 pounds
Careers - Pugilist/Guttersnipe
Archetype - Skilled
Languages - Gobberish, Ordic

Quote - "What's the worse that could happen?"

PHY - 5, SPD - 6, STR - 5, AGL - 5, PRW - 5, POI - 3, INT - 3, ARC - 0, PER - 3

Willpower - 8, Initiative - 14
Defence - 15, Armour - 10
Command Range - 3

Abilities and Benefits
Brawler, Disarm, Hulking Presence, Lost in the Crowd, Low Breeding, Perfect Timing
Military Skills
Hand Weapon (1), Pistol (1), Unarmed Combat (2)
Occupational Skills
Deception (1), Detection (1), Escape Artist (1), Intimidation (1), Streetwise (2)

Armour  
Leather Armour - SPD (0), DEF (-1), ARM (5)
Melee Weapons
Knuckleduster x2 - MAT (7), P + S (6)
Springblade x2 - MAT (6), P + S (6)
Ranged Weapons
Pistol, Holdout - RNG (4), RAT (4), POW (8)
Equipment
None

The Rest of the Brotherhood
Given their usual employment being the guarding of the Continental Rail Companies 'Special' transport train Sebastian favours employees with ranged skills and most of the Brotherhood are primarily armed with long range rifles, rapid-fire pistols and close combat weapons that can easily be used in enclosed spaces. The Brotherhood also employs a small complement of Ogrun Men at Arms to deal with any close-up or counter-assault situations as well as it's own engineering team and a few specialists...

Rank and File
Human Pistoleers
Liliana and Wendel 
SPD - 6,  STR - 4, MAT - 5, RAT - 6
DEF - 11, ARM - 10 
VITALITY - 11
Willpower - 9, Initiative - 13, Detect - 4, Sneak - 4
Occupational Skills (Stat already included)
Detection (4), Intimidation (6), Sneak (4)
Abilities and Benefits
Fast Draw, Gunfighter, Return Fire
Melee Weapons
Dagger - POW (1), P + S (5)
Ranged Weapons
Pistol, Repeating x2 - RNG 8", RoF 1, AOE 0, POW 10







Human Riflemen
Jips and Samuel
SPD - 6,  STR - 4, MAT - 5, RAT - 6
DEF - 11, ARM - 10 
VITALITY - 11
Willpower - 9, Initiative - 13, Detect - 4, Sneak - 3
Occupational Skills (Stat already included)
Climbing (4), Detection (4), Survival (4)
Abilities and Benefits
Crackshot, Dual Shot, Marksman
Melee Weapons
Dagger - POW (1), P + S (5)
Ranged Weapons
Rifle, Repeating - RNG 14", RoF 1, AOE 0, POW 10







Human Soldiers
Ashford, Darris, Jerome, Jeremiah, Juliet, Marguerite and Sara
SPD - 6,  STR - 4, MAT - 5, RAT - 6
DEF - 11, ARM - 10 
VITALITY - 11
Willpower - 9, Initiative - 13, Detect - 4, Sneak - 3
Occupational Skills (Stat already included)
Detection (4), Driving (4). Medicine (4), Survival (4)
Abilities and Benefits
Find Cover, Sentry
Melee Weapons
Sword or Axe - POW (3), P + S (7)
Ranged Weapons
Rifle, Military - RNG 10", RoF 1, AOE 0, POW 11






Specialists
Ranging from explorers who act as scouts on the rare occasion they're needed, engineers who maintain equipment such as their weapons, 'jack and (more often than they like) the train they're riding upon, expert traders or their Ogrun labourers and shock-troops the Brotherhood employs a number of specialist personnel..though some are 'special' in more ways than one...

Human Explorer
Garfield
SPD - 6,  STR - 4, MAT - 5, RAT - 5
DEF - 11, ARM - 10 
VITALITY - 11
Willpower - 9, Initiative - 13, Detect - 4, Sneak - 3
Occupational Skills (Stat already included)
Detection (5), Medicine (4), Navigation (5), Survival (5)
Abilities and Benefits
Big Game Hunter, Language (Multiple), Port of Call
Melee Weapons
Dagger - POW (1), P + S (5)
Ranged Weapons
Rifle, Heavy - RNG 14", RoF 1, AOE 0, POW 12
Equipment
Map cases, Spyglass





Human Field Mechanik
Rutherford
SPD - 6,  STR - 4, MAT - 3, RAT - 5
DEF - 11, ARM - 10 
VITALITY - 11
Willpower - 9, Initiative - 13, Detect - 4, Sneak - 3
Occupational Skills (Stat already included)
Command (5), Craft - Metalworking (5), Mechanikal Engineering (5)
Abilities and Benefits
'Jack Marshal, Bodge, Hit the Deck
Melee Weapons
'Jack Wrench - POW (3), P + S (7)
Ranged Weapons
Rivet Gun - RNG 4", RoF 1, AOE 0, POW 10
Equipment
Mechaniks Tool Kit




Gobber Field Mechanik
Bodge
SPD - 5,  STR - 3, MAT - 4, RAT - 4
DEF - 13, ARM - 9
VITALITY - 12
Willpower - 8, Initiative - 12, Detect - 3, Sneak - 4
Occupational Skills (Stat already included)
Command (4), Craft - Metalworking (5), Mechanikal Engineering (5)
Abilities and Benefits
'Jack Marshal, Bodge, Hit the Deck
Melee Weapons
'Jack Wrench - POW (3), P + S (6)
Ranged Weapons
Pistol - RNG 8", RoF 1, AOE 0, POW 10
Equipment
Mechaniks Tool Kit


Dwarven Searforge Trader
'Monty'
SPD - 4,  STR - 5, MAT - 5, RAT - 4
DEF - 10, ARM - 11
VITALITY - 11
Willpower - 11, Initiative - 11, Detect - 3, Sneak - 3
Occupational Skills (Stat already included)
Bribery (5), Law (5), Negotiation (5)
Abilities and Benefits
Appraise, Counter Offer
Melee Weapons
Axe - POW (3), P + S (8)
Ranged Weapons
Pistol, Repeating - RNG 8", RoF 1, AOE 0, POW 10







Ogrun Labor Korune
Krell
SPD - 5,  STR - 7, MAT - 5, RAT - 3
DEF - 10, ARM - 11
VITALITY - 11
Willpower - 9, Initiative - 11, Detect - 2, Sneak - 3
Occupational Skills (Stat already included)
Command (4), Craft - Carpentry (4), Negotiation (4), Streetwise (3)
Abilities and Benefits
Iron Will, Low Breeding
Melee Weapons
Knuckledusters - POW (1), P + S (8)
Ranged Weapons
Blunderbuss - RNG 8", RoF 1, AOE 0, POW 12






Ogrun Man-At-Arms
Fedun
SPD - 5,  STR - 7, MAT - 5, RAT - 3
DEF - 10, ARM - 12
VITALITY - 11
Willpower - 9, Initiative - 11, Detect - 2, Sneak - 3
Occupational Skills (Stat already included)
Command (4), Detection (3), Shield (5)
Abilities and Benefits
Defensive Line, Shield Guard
Melee Weapons
Halberd - POW (4), P + S (11)
Ranged Weapons
Ogrun Battle Cannon - RNG 12", RoF 1, AOE 3, POW 12







Gobber Guttersnipe
Geoff
SPD - 5,  STR - 3, MAT - 4, RAT - 5
DEF - 13, ARM - 9
VITALITY - 12
Willpower - 8, Initiative - 12, Detect - 3, Sneak - 5
Occupational Skills (Stat already included)
Deception (4), Escape Artist (5), Sneak (5), Streetwise (4)
Abilities and Benefits
Lost in the Crowd, Low Breeding, Perfect Timing
Melee Weapons
Dagger - POW (1), P + S (4)
Ranged Weapons
Pistol - RNG 8", RoF 1, AOE 0, POW 10



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