Excerpts:
Now available in PDF and print from DriveThruRPG: Gods & Monsters for Mage: The Ascension 20th Anniversary Edition:
Gods, Monsters & Familiar Strangers
We live in a world full of gods and monsters: spirits, creatures, Paradox entities, Avatar aspects, vampires, beast-folk, godheads, primordial legends, and other creatures too strange for the average mind to conceive.
Now, in an age ruled by fear, the ability to look beyond out preconceptions – especially in the world of Mage – becomes a vital tool for survival.
Who Lives Behind a Stranger’s Eyes?
This compendium of companions, divinities and beasts presents dozens of characters and creatures for your World of Darkness sagas. From Big Owl’s brood to the literal heavens, this collection of Gods & Monsters includes:
Human characters and templates Vampires, werebeasts, ghosts, ghouls, hunters, and the Fae HIT Marks, artificial people, familiars, companions, Avatars, and gods Creation rules, Traits, and Special Advantages for non-mage companion characters …and far, far more
We Are Strangers to Each Other Often Gods & Monsters, Too…
Kickstarter Update
Our Kickstarter for a prestige version of the upcoming Contagion Chronicle crossover chronicle for the Chronicles of Darkness is halfway over!
We currently have $58,844 of our ...
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Natural forces within us are the true healers of disease.
— Hippocrates
The Sworn devote themselves to combating the Contagion, acting as healing agents within the God-Machine itself. Like any medicine, they attempt to cure the disease through a variety of means. Some cures require a subtle approach, slowly infiltrating and purifying the infected areas over a long period of time. Others are more aggressive, firmly blocking or destroying the contagion before the rot destroys anything else. A few cures are terminal, killing one site of infection utterly before the disease spreads.
Every member of the Sworn has their own inherent or acquired resources at hand that they can leverage against specific outbreaks, but the overall methodology of the group has led to the discovery or creation of supernatural techniques effective in combating the Contagion. Over the centuries, Sworn members have strengthened or reinvented those methods into useful tools in their eternal fight. These preternatural methods of Contagion control are collectively called vectors.
Vectors are different from most supernatural powers. Once a faction starts collaborating, they learn more about the Contagion as a whole, and ...
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