Friday, 1 October 2010

UKGT - List Option 5 - Ironclads


A while ago I put forward an 1850 point list that basically revolved around Spamming Ironclads by virtue of a Master of the Forge with back up from Typhoons and Las/Plas Razorbacks.

It's here for reference purposes.

My problem was that I was unconvinced of it's viability at 1500 points as I was sure it needed the support units to make it work.

However with a bit of tweaking and the resurrection of the 'MotF c/w Conversion Beamer with Camo Cloak Scouts' from the original 'Best-Of' Marine list I think it might just work.

1500 Pts - Space Marines Roster - Ironclads

HQ: Master of the Forge (1#, 120 pts)
1 Master of the Forge @ 120 pts (Conversion Beamer)

Troops: Scout Squad (5#, 100 pts)
4 Scout Squad @ 100 pts (Camo Cloaks; Sniper Rifle x3; Missile Launcher)
1 Sergeant (Camo Cloaks; Bolt Pistol; Bolter)

Troops: Tactical Squad (6#, 175 pts)
4 Tactical Squad @ 175 pts (Razorback)
1 Sergeant (Bolt Pistol; Bolter)
1 Razorback (Searchlight; Smoke Launchers; Hunter Killer Missile; Lascannon and TL Plasmagun)

Troops: Tactical Squad (6#, 175 pts)
4 Tactical Squad @ 175 pts (Razorback)
1 Sergeant (Bolt Pistol; Bolter)
1 Razorback (Searchlight; Smoke Launchers; Hunter Killer Missile; Lascannon and TL Plasmagun)

Elite: Ironclad Dreadnought (1#, 155 pts)
1 Ironclad Dreadnought @ 155 pts (Hunter-Killer Missile(s) x2)

Elite: Ironclad Dreadnought (1#, 155 pts)
1 Ironclad Dreadnought @ 155 pts (Hunter-Killer Missile(s) x2)

Elite: Ironclad Dreadnought (1#, 155 pts)
1 Ironclad Dreadnought @ 155 pts (Hunter-Killer Missile(s) x2)

Heavy Support: Ironclad Dreadnought (1#, 155 pts)
1 Ironclad Dreadnought @ 155 pts (Hunter-Killer Missile(s) x2)

Heavy Support: Ironclad Dreadnought (1#, 155 pts)
1 Ironclad Dreadnought @ 155 pts (Hunter-Killer Missile(s) x2)

Heavy Support: Ironclad Dreadnought (1#, 155 pts)
1 Ironclad Dreadnought @ 155 pts (Hunter-Killer Missile(s) x2)

Total Roster Cost: 1500

It has pretty good 'Alpha-Strike' potential with the 14 Hunterkillers though it is a bit low on Troops (which is why the Scout Squad has made a comeback).

Of all the potential GT lists I've posted this is the one I'm least sure of as it has the inevitable weaknesses that all 'themed' lists are usually cursed with.

It is what it is, I suppose....

Constructive comments are (as usual) most welcome.

5 comments:

  1. Alright dude,
    For what it's worth...I agree that this is the 'weakest' or most easily combatted list you've posted.

    I've used HKM extensively in a fully mech BA army since the 'Dex hit and I do really rate them..cheap multiplication of your first turn strike's effectiveness.

    Lack or troops is the killer - target priority dictates hit the razors first, then pump fire into the scouts and remove through weight of fire...

    Stay in cover or fully reserve if possessing tricks, survive the first turn of shooting and once those razors and HKM are gone....no long range except the scouts....which are next on list of targets.

    However, of these weaknesses...the Ironclads aren't one. They are nasty - able to punch a hole in the mobility of the enemy first turn, then move/run til in melta range. Six are hard to kill.

    Think you could make this work as players may not target priority right first time they play you...Also may not have the tools to destroy the Ironclads, certainly I can see the 'Clads holding up Hormagaunt waves and Ork Boyz etc...Could be very fun.

    Woot! First comment! Ignore at will bro..

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  2. @ Venerable - All good points that had crossed my mind as well. I think I'm just looking for something a bit different from the 'normal' Marine lists at the moment.

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  3. Well this is certainly something different! I think it makes Ironclads work. Your alpha strike is like three Devastator squads for a turn.

    I would be tempted to make one of them a Rifleman. Extra shooting and it can stay back to protect the scouts from outflanking units.

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  4. Is most definately different. WIll throw people off guard perhaps when first facing it...but it is relatively simple to get to grips with...First strike will be nasty!

    Any more options still to come for UKGT?

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  5. @ Venerable - I have a couple more ideas that I'll post in the next couple of days.

    By the end of the week I'll need to have made up my mind so I can get an early start on building/painting it.

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