Tuesday, 7 May 2013

House of Paincakes - New Article (4)

This weeks House of Paincakes article is Part 1 of a post on the Masters of the Guild Faction and can be found here.

As I used 'Horror' as the Eye-Candy theme for last weeks article I suppose I should do something appropriate to the Guild Faction of Malifaux for this one...as one of the original three Masters (or Mistresses to be exact) is a cowgirl I suppose that's as good an excuse as any to show a load of girls in cowboy hats...and not much else...












As usual I expect to get the blame should this post offend your significant other...

"But darling..I was looking for an informative hobby article and instead found this filth...I was so shocked, I've been too stunned to close the page..."

Or something like that, lol. Next week will have to be something a bit more Gothic I think. Or perhaps I'll go back to selecting a lady with some nerdy significance and just focus on that one persons 'body' of work at a time...

Monday, 6 May 2013

Unboxing Malifaux - Jakob Lynch's Dark Debts

As I intend them to be my 'Crew a Week' challenge for the upcoming week, an unboxing feature seemed appropriate...

Dark Debts.

The Box - Front and Rear.


Sprue - Front and Rear.


The Stat Cards - Front and Rear (No inside view...you'll have to buy one to see that...)







Here's some assembled ones...

Jakob Lynch.


Hungering Darkness.


Illuminated 1.


Illuminated 2.
This one comes with two different upper bodies. One that looks like the picture on the rear of the box and the one I've assembled below.


Illuminated 3.


All these models have been based on floorboard bases that I purchased from Fenris Games.

Thoughts and comments are (as usual) most welcome.

Sunday, 5 May 2013

A Malifaux Tournament at UK Games Expo


Amongst the many events going on at the UK Games Expo this year is a Malifaux tournament sponsored by my FLGS, Titan Games. The Expo event itself runs from the 24th of May to the 26th though there are only demo's and tournaments on the Saturday (25th) and the Sunday (26th).

Tickets for the Expo itself can be found here.

The booking page for the miniatures events can be found here.

The Malifaux tournament is on the Saturday and the details can be found below.

Martial Law - A Malifaux Tournament

Product ID:MIN358
Type: Miniatures
Day: Saturday
Price: £8.00
Start time: 09:30:00 - End Time: 18:00:00
Maximum Players: 32

Game Description

35 Soul stone fixed faction tournament. Rule pack available from citizenwilliams@gmail.com

Army Lists

Players are free to change their list through out the day but must stick to the faction they chose at the start of the event.

Time Table

four games at 90 minutes each. With breaks in between for players comfort and to allow access to the expo.

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I'd love to attend the tournament myself but I have 'Henchman' related demo duties at the same event that unfortunately make it impossible :-(

Thoughts and comments are (as usual) most welcome.

Saturday, 4 May 2013

Crew a Week Challenge (Week 5) - Additional - Freikorps Strongarm Suit

As I finished the Von Schill box early I decided to add the Freikorps Strongarm Suit to the challenge.

I used the same techniques as I did on the other Freikorps mercenaries though it needed an extra layer of wash for some reason that I'm yet to work out...

Freikorps Strongarm Suit.



Here's a group shot,


Next weeks challenge will either be Gremlins (yes...I bought something else...) or the Jakob Lynch 'Dark Debts' set. Both of these would possibly end up as two week challenges as I'd inevitably end up doing the commonly associated additional models for them as well.

Thoughts and comments are (as usual) most welcome.

Malifaux 2nd Edition - What Do We Know So Far?

So the guys from Wyrd did the rounds of the various Malifaux podcasts and answered a few questions here and there about what we can expect from M2E. There's been bits and pieces of this information posted all over the various interested forums but I'm yet to find anywhere that has any significant quantities of it compiled together so I'm going to give it a go. There's a fair possibility I've missed something out and a smaller chance that I've completely misinterpreted something and if you think so please chip-in in the comments section with any further information you have.


Firstly lets look at some of the announced rules changes and then we'll look at the other bits we've learned.

Rules Changes.
1) Pre-measuring is now to be allowed at all times rather than just to measure your melee range.
2) Spells have a target number like before but are apparently now normal duels like any other ranged attack.
3) Ca value is built into spell description rather than being a specific stat. This is apparently in order to balance the Masters better but seems a bit redundant to me as the difficulty level of casting a spell is the difference between the base number and the target number so you can balance them just as simply by changing the target value...maybe I'm missing something...
4) A Red Joker flipped for Damage (Dg) now does Severe + Weak Damage rather than the previous Severe plus an additional flip.
5) Red Joker prevents opponent from cheating when it's used...not quite sure how I feel about that one...
6) Avatars will vary in cost now rather than being all the same value. This makes sense as some are blatantly better than others. As far as I can tell the manifest method is going to be broadly the same though.
7) The 'Drain Souls' Action is no longer going to be in the rules...I never used it so I'm not sure how much difference that's going to make.

Changes to Strategies and Schemes.
1) Strategies are now all of the shared variety so you'll both have the same basic 'mission' though there are not as many now but are apparently more balanced than before. It was also mentioned that Victory Points (VP's) will now be calculated each turn rather than at the end.
2) Schemes are now worth more Victory Points (VP's) and I believe the value mentioned was 4. The players now generate a pool of schemes that they will be able to pick from for that game. This is going to be a pool of 5 from a selection of 19 (That's what i scribbled down at least). Not revealing your schemes seems to make less difference than before being only worth one less than the new revealed value of 4. This should stop people picking the same simple ones over and over again which in turn should add more variety to each game.
3) I didn't really understand this next bit but here it is anyway...Models can take a (1) Action to drop a Scheme marker.  You can do this even if you don't need them for the Scheme presumably as a form of psychological warfare against your opponent as I see know other reason for doing so.
4) 'Line in the Sand' is now in the Schemes section.

Changes to Soulstone Use.
1) Using a Soulstone to re-flip for initiative is unchanged.
2) When you draw your hand during the Draw Phase you can spend a Soulstone to draw two extra cards and then discard down to the normal hand size (I'm presuming this is still the same hand size as before as I am yet to hear otherwise)
3) During an attack, you spend a Soulstone to add a Positive flip or a particular Suit instead of the previous effect of adding a card to your total. This would means you would cast a spell requiring two Suits by using an appropriately suited card and adding a second via a Soulstone.
4) When the Defender you can spend a Soulstone to get a Positive flip and give the attacker a Negative flip to Damage (Dg). Not sure if this is two separate uses or if you gain both benefits from a single Soulstone.
5) Damage Prevention flips are unchanged but Healing flips are gone which will upset all those people who rely on 'Slow to Die' healing flips to keep their Masters alive.

Crew Changes.
1) Stat cards are too be cleaned up (I'm guessing this means less abilities on them) and will now be standard playing card size. Models can then spend Soulstones on upgrades to their models (within limits obviously) One called 'Seamus's Hat??? has been mentioned but I can't remember where I heard that now...
2) Models now have new classifications which indicates both the number of Action Points (AP) and the amount of upgrades they can take.
3) Masters get 3 AP and 3 upgrades, Henchmen (Right hand men such as the Judge) get 2 AP and 2 upgrades, Enforcers (your beat-sticks such as Ice Golems, Executioners, etc) also get 2 AP and 2 upgrades, Minions (I'm guessing this is every-one else) get 2 AP but only one upgrade and finally Peons (The new designation for Insignificant models) get 2 AP but no upgrade options at all.
4) Standard game size is now 41- 50 Soulstones presumably to take upgrades into account.


Faction Changes.
1) Gremlins are now a Faction of their own which will also include Zoraida and one new Master who I seem to recall being called the Brewmaster
2) Henchmen are all being promoted to Masters so you might actually see Molly or Collodi in charge of a crew for once. This will also see the end of Rasputina/Kaeris 'Fire and Ice' lists and Von Schill being the solution to everything, lol.

3) The early versions of Misaki and Hamelin are going to be removed completely from the game but as newer versions exist (and no-one uses them anyway) this is a none issue for me at least.

That's all I can find...I hope it's of some help ;-)

Thoughts and comments are (as usual) most welcome.

Friday, 3 May 2013

Unboxing Malifaux - Freikorps Strongarm Suit

Opening presents is fun...here you can vicariously join in with my enjoyment...

Freikorps Strongarm Suit

The Box - Front and Rear.


Sprue 1 - Front and Rear.


The Stat Card - Front and Rear (No inside view...you'll have to buy one to see that...)


Here's an assembled one...



I haven't decided how to base this one yet so for now it's lightly tacked to the 40mm base it came with. The model comes with an alternate set of legs and hip joint so it can be modelled in a crouched position instead...and no...I'm not buying a 2nd one just to show you what that looks like, lol.

Thoughts and comments are (as usual) most welcome.

Thursday, 2 May 2013

Crew a Week Challenge (Week 5) - Von Schill Completed

Another one bites the dust...

This crew was done for the most part using layers of various washes. I think the overall result has given me the depth that I wanted without needing to add much in the way of colour as I wanted them to be...'grim' for want of a better word.

Von Schill.


Freikorps Librarian.


Freikorps Specialist.


Freikorps Trapper.


Freikorpsmen.


I may assemble and get my 'Freikorps Strongarm Suit' done as a bonus challenge as I appear to be a day ahead of schedule...

Thoughts and comments are (as usual) most welcome.

Wednesday, 1 May 2013

Malifaux 2nd Edition Announcement.

So the rumours have been around for some time, but now we finally have an official announcement. I'll copy the actual information below and then afterwards I'll tell you what changes it's going to require to some of my Malifaux coverage on this blog...


You may have heard the rumors ... and now we’re excited to announce that Malifaux 2nd Edition (M2E) is coming!
Malifaux 2nd Edition will be pre-released August 15 (during Gen Con 2013) with a general release by October. In the mean time we plan to tease you with new art, new models, new characters, and the ... Public Beta for Malifaux 2E.

Malifaux 2nd Edition

Malifaux 2nd edition is coming! If you want to be one of the first to play it and provide input, we’ll be having a public Beta for your shuffling pleasure. (More details on the Beta below.)
What are some of the features of 2nd edition to look forward to?
  • Streamlined, Updated Ruleset.
    Clarified rules interactions and Model Actions.
  • Upgrade Your Models / Customize Your Crew.
    That’s right, keep your favorite model fresh and competitive for years to come.
  • New Masters.
    From the current Henchmen getting promoted, to fresh faces like Tara, the Herald of Obliteration!
  • Gremlins a Faction?
    You bet!
  • Easier to Read Card Format.
    Every model updated to a new, easier to read format. No more searching through the books. The cards are standard sized as well, making them easy to sleeve for dry erasing.
  • Story Moves Forward.
    Find out what happens to your favorite characters, see the new alliances formed, and discover new Tyrants!
  • FAQ.
    For those of you who never got enough of the rules-love, we’ll be moving to an FAQ system updated on a set schedule! No more searching the forums for rulings.


Public Beta Information

  • What
    Play Malifaux with your friends! See the new rules online as soon as they’re available. This will be your chance to give feedback.
  • Who
    Anyone! No previous Malifaux experience required.
  • When
    Starting May 31
  • How
    Watch the new Public Beta section in our forums. Access the rules, ask questions, give feedback, and interact with other Malifaux enthusiasts.

So what does that mean for the blog?

Firstly, I don't think there's much point in me creating tutorials for every aspect of version 1.5 of Malifaux though I'm still happy to create them on request for specific aspects of the game should anybody wish me to do so. I'll use the existing tutorials as a basis for new ones when version 2.0 arrives as knowing what has changed will help people to transition from one rule-set to the other...hopefully...

Secondly, I'll be continuing with the 'Unboxing' series as I doubt that any of the new plastic models will be getting re-done any-time soon though I'm unlikely to do them on any of the older metal figures when I purchase them.

There's been a lot of knee-jerk reactions to some of the rule changes that have been mentioned so far after the Wyrd guys did the rounds of the various Malifaux podcasts. However, I think we need to wait till we see how they integrate with the rule-set as a whole before we start getting all worried, lol.

Thoughts and comments are (as usual) most welcome.
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