Tuesday 11 May 2010

Ironclads.


Inspired by my friend Adam's 6 Dreadnought list I thought I'd have a go at something along the same lines. This will be the first thing I build when I'm finally employed again and am allowed to spend money on what my girlfriend calls 'non-essentials', lol.

Ironclad Assault Force - 1850

HQ
Master of the Forge (100)

ELITE
Ironclad Dreadnought (135), Hunter-Killer Missile x2 (+20) (155)
Ironclad Dreadnought (135), Hunter-Killer Missile x2 (+20) (155)
Ironclad Dreadnought (135), Hunter-Killer Missile x2 (+20) (155)

TROOPS
Tactical Squad (90), Las/Plas Razorback (+75), Hunter-Killer Missile (+10) (175)
Tactical Squad (90), Las/Plas Razorback (+75), Hunter-Killer Missile (+10) (175)
Tactical Squad (90), Las/Plas Razorback (+75), Hunter-Killer Missile (+10) (175)

FAST ATTACK
Landspeeder (50), Typhoon Missile Launcher (+40) (90)
Landspeeder (50), Typhoon Missile Launcher (+40) (90)
Landspeeder (50), Typhoon Missile Launcher (+40) (90)

HEAVY SUPPORT
Ironclad Dreadnought (135), Hunter-Killer Missile x2 (+20) (155)
Ironclad Dreadnought (135), Hunter-Killer Missile x2 (+20) (155)
Ironclad Dreadnought (135), Hunter-Killer Missile x2 (+20) (155)

TOTAL - 1825

Not sure what to spend the last 25 points on.

16 Kill Points (Kill Points are still the 1 thing that ruins the otherwise brilliant 5th Ed. for me, stupid lazy mission designers)
Only 3 Scoring units, but I can't see them being high priority targets (well not at first anyway) and I've won objective games with less.

Gives me a 15 HK missile 'Alpha strike' at up to 9 different targets backed up by 6 more Krak Missiles and 3 Lascannons. Then 6 Ironclads (or whatever's survived my opponents retaliation) move/run towards you as fast as they can popping smoke as they go.

At 2000 points I'll add a 4th Razorback Squad as a bit of extra redundancy.

It's not really doable at less than 1750 but I'm not a fan of 1500 point games anyway.

Edit : I've just noticed that the picture on the box has the Ironclad with a Hurricane bolter instead of a Dreadnought Close Combat Arm and realised that I've never seen anybody actually use that war-gear configuration.

4 comments:

  1. I also toyed with a similiar list like this, but rhinos rather than razorbacks, but decided upon more variety rather than spammy mcspam face.

    SPAM!!!!

    But onto the important issue! hurricane what? ironclads cant take those. My eyes and common sense refuses to believe this!

    ReplyDelete
  2. thats because, like the chainfist, its an upgrade which looks good until you realise you're losing half the advantages of being ironclad!

    ReplyDelete
  3. I actually prefer the look of the Chainfist to the Seismic Hammer. I may just use the one to 'Count As' the other.
    I'll probably make as many of the arms as is possible with the kit so I can change them around if necessary anyway like I did with the normal Dreadnought.

    ReplyDelete
  4. i maintain it should be an actual hammer!!!!

    ReplyDelete

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