Monday, 21 March 2011

Primarch's - Sanguinius

So time to attempt to give another Primarch usable stats for a game of 40K

As usual lets, take a look at what we know about the Primarch of the Blood Angels from the background or 'fluff' if you prefer.....

He was generally regarded as the Primarch who should have been Warmaster and Horus himself said he that Sanguinius was the best person for the job.....

Sanguinius. It should have been him. He has the vision and strength to carry us to victory, and the wisdom to rule once victory is won. For all his aloof coolness, he alone has the Emperor's soul in his blood. Each of us carries part of our father within us, whether it is his hunger for battle, his psychic talent or his determination to succeed. Sanguinius holds it all. It should have been his...” - The Warmaster Horus

So he was great leader, but as a Primarch we'd expect that. Apparently though he was a great leader even by Primarch standards so that needs to be reflected in his rules somehow. Also taking into account what happened to the Blood Angels when he died we need to reflect that physical and psychic link in some way.

He managed to kill a Bloodthirster in single combat so we know his combat prowess should be extremely well developed and it has been stated that he was one of the few Primarchs who would be a match for Angron in a fight, so he'd have to be fast and strong with a high skill level. All the accounts of him in combat seem to have him using a large sword as his primary weapon so we'll equip him with that.
We also have references to him using a weapon known as the 'Spear of Telesto' which could apparently fire blasts of energy that vaporises anybody who isn't a Blood Angel, but I think I'll stick with just the sword for the slightly selfish reason that the books that it's mentioned in are imo a load of crap that should be deleted from history immediately.....
Also, in a pattern that seems to be reoccurring a lot in these posts I can find no accounts of him actually shooting a weapon of any kind.

Oh and lets not forget about the wings.....

Sanguinius - Primarch of the Blood Angels Legion.



WS 9, BS 6, S 6 (8), T 6, W 6, I 9, A 6, Ld. 10, Save 1+, 3+ Inv.

Composition : 1 (Unique)
Unit Type : Jump Infantry

Wargear.
Primarch Armour, The Red Sword* , Frag Grenades.

The Red Sword - Counts as a Master Crafted Relic Blade and therefore adds 2 to Sanguinius's strength.

Special Rules.
Acute Senses, And They Shall Know No Fear, Aura of Devotion**, Bonded by Blood***, Eternal Warrior, Independent Character, Master of the Skies****, Might of the Primarch, Relentless, Will of the Primarch.

** Aura of Devotion - Any Friendly unit within 12" or Blood Angels unit within 18" of Sanguinius gains +1 attack, though this extra attack does not stack with any benefits gained from Company or Chapter banners. In addition, all Blood Angels may use their Primarchs Leadership score instead of their own anywhere on the battlefield.

*** Bonded by Blood - Should Sanguinius's wounds characteristic ever be reduced to half it's starting value, all Blood Angels within 12" of him gain the Furious Charge Special rule. In the unfortunate event of their Primarch being reduced to a single wound all Blood Angels within 12" gain the 'Feel no Pain' special rule as well. Should Sanguinius ever lose his last wound then all Blood Angels in the battle gain the benefit of 'Furious Charge' and Feel no Pain' as well as becoming subject to the 'Rage' special rule for the rest of the game as the thirst for blood and vengeance overtakes them all.

**** Master of the Skies - Sanguinius counts as Jump Infantry but never takes dangerous terrain tests when entering or leaving terrain features. In addition the Primarch does not test for scatter when arriving by deep strike. These abilities are shared by any Jump Pack equipped Honour Guard or Vanguard Veteran unit that Sanguinius is attached to. Finally, Once per game Sanguinius may make a move of up to 48" instead of his normal movement as he uses his powerful wings to propel himself to a new location on the battlefield.

Blood Angels.




A pre-heresy Blood Angels army can be created using the current Blood Angels Codex with the following exceptions.

They lose the 'Red Thirst' special rule, which is replaced with the 'Combat Tactics' rule from the Space Marine Codex and may not take the following units,

HQ - Astoroth the Grim, 'Death Company' Tycho, Mephiston or The Sanguinor.
Elite - Furioso Librarian Dreadnought.
Troops - Death Company, Death Company Dreadnought.

Thoughts, Comments and other input are (as usual) most welcome.

6 comments:

  1. another well balnced (for the primarchs) stat line. glad you went with the 48" flight thing we discussed too. I really liked that.

    We really are going to have to use some of these stat lines soon :P

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  2. i think he is missing something in combat. perhaps think about a 'master swordsman' rule, something like the 'perfect warrior' rule in the new GK codex, that gives him options to make different types of attack.

    ReplyDelete
  3. i like, the only thng i'd suggest is that he give the army one or d3 re-rolls similar to what corbulo gets purely for the fluff that corbulo gets it due to him having a degree of psyker-ness from Sanguinius

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  4. @ mike wouldn't we then need to add some to Night haunter. As he is the daddy of precogniton

    ReplyDelete
  5. Maybe give Sanguinius D3 re-rolls for friendly units rolls and Curze rerolls for enemy ones to represent his fore-knowledge of negative future events rather than positive ones in an "I knew their Land Raider was going to explode" sort of way.....

    They all allegedly have some degree of psychic ability though.

    ReplyDelete
  6. @Gmort i was going to suggest something like that. perhaps sanguinius gets re-rolls as per and Curse "may ask his opponent to re-roll" in the same way as a ven dread?

    ReplyDelete

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