Wednesday 22 June 2011

E-Mail In : Grey Knights, Dreadnoughts and Razorbacks.

E-Mail In : 

Hello Gmort,


I've been playing around with the Grey Knights codex and have decided to strip down and repaint some of my substantial collection of Dreadnoughts and Razorbacks so I can repaint them in Grey Knight colours. After reading a couple of your posts where you've helped people optimise their lists without making them change everything so it ends up a generic netlist like they do at certain sites, I thought you'd be the best person to help. I'd like to use the twin-linked Autocannon dreads as I have already got some Forge World Dread arms and I'd also like to use my Razorbacks (they're set up as Heavy Bolter ones and I used so much glue I think that's how they'll likely have to stay). I've bought some normal Grey Knights and may be able to get a box of termys off a friend who decided to do something else. I've tried a few combinations myself but I either end up with not enough troops or not enough points to fit in the mandatory HQ in Termy armour or on several occasions just have nowhere to put him. Sorry if that's a bit of a ramble but any help you give would be much appreciated.


Name withheld by request.

Reply : 

I'm not sure why you'd have problems as the units you've mentioned are all fine units to put in any Grey Knights army. If what you want is Dreadnoughts and Razorbacks then that can be done quite easily. As for HQ's you don't necessarily need to have one in Terminator Armour unless you really want one and there are cheaper ways to do it than taking a Grey Knight Grandmaster or similar if you do. If you can get that box of Terminators from your friend then I'd suggest the following.


2000 Pts - Grey Knights Roster.


HQ: Ordo Malleus Inquisitor in Terminator Armour (1#, 89 pts)
   1 Ordo Malleus Inquisitor in Terminator Armour @ 89 pts (Nemesis Daemonhammer; Servo-skulls x3; Psycannon)

So this guy will most likely chill out with the Terminators giving them a 2nd Psycannon and use his Servo-Skulls to keep away pesky infiltrators.

Elite: Venerable Dreadnought (1#, 196 pts)
   1 Venerable Dreadnought @ 196 pts (Psybolt Ammunition; Searchlight; Twin-Linked Autocannon; Twin-Linked Autocannon)

Elite: Venerable Dreadnought (1#, 196 pts)
   1 Venerable Dreadnought @ 196 pts (Psybolt Ammunition; Searchlight; Twin-Linked Autocannon; Twin-Linked Autocannon)

Elite: Venerable Dreadnought (1#, 196 pts)
   1 Venerable Dreadnought @ 196 pts (Psybolt Ammunition; Searchlight; Twin-Linked Autocannon; Twin-Linked Autocannon)

4x Strength 8 Twin-Linked shots a turn per Dreadnought. The're almost impossible to stun-lock due to their Psychic Pilot's 'Fortitude' ability and have a good chance of avoiding terminal damage because of their 'Venerable' rule.

Troops: Grey Knight Terminator Squad (5#, 225 pts)
   1 Grey Knight Terminator Squad @ 225 pts
      1 Terminator Justicar
      1 Terminator (Psycannon)
      1 Terminator (Nemesis Daemonhammer)
      2 Terminators

This gives our HQ somewhere to chill out as well as being an effective unit in it's own right.

Troops: Grey Knight Strike Squad (6#, 171 pts)
   1 Grey Knight Strike Squad @ 171 pts (Razorback)
      1 Justicar (Nemesis Daemonhammer)
      2 Grey Knights
      1 Grey Knight
      1 Grey Knight (Psycannon)
      1 Razorback (Psybolt Ammunition; Searchlight)

Troops: Grey Knight Strike Squad (6#, 171 pts)
   1 Grey Knight Strike Squad @ 171 pts (Razorback)
      1 Justicar (Nemesis Daemonhammer)
      2 Grey Knights
      1 Grey Knight
      1 Grey Knight (Psycannon)
      1 Razorback (Psybolt Ammunition; Searchlight)

Troops: Grey Knight Strike Squad (6#, 171 pts)
   1 Grey Knight Strike Squad @ 171 pts (Razorback)
      1 Justicar (Nemesis Daemonhammer)
      2 Grey Knights
      1 Grey Knight
      1 Grey Knight (Psycannon)
      1 Razorback (Psybolt Ammunition; Searchlight)

Troops: Grey Knight Strike Squad (6#, 171 pts)
   1 Grey Knight Strike Squad @ 171 pts (Razorback)
      1 Justicar (Nemesis Daemonhammer)
      2 Grey Knights
      1 Grey Knight
      1 Grey Knight (Psycannon)
      1 Razorback (Psybolt Ammunition; Searchlight)

In any other army your Heavy Bolter Razorbacks would be a bit of a liability. Fortunately Psi-bolt ammo makes them Strength 6 which is a bit more useful. The unit inside each one is (I'm afraid) pretty 'netlist' standard but it's a good configuration none the less. There's four units of them because my personal experience of Marines of all colours is that 15 Marines across 3 units just isn't enough past 1500 points and to be honest is a bit tight even at that points level.

Heavy Support: Dreadnought (1#, 136 pts)
   1 Dreadnought @ 136 pts (Psybolt Ammunition; Searchlight; Twin-Linked Autocannon; Twin-Linked Autocannon)

Heavy Support: Dreadnought (1#, 136 pts)
   1 Dreadnought @ 136 pts (Psybolt Ammunition; Searchlight; Twin-Linked Autocannon; Twin-Linked Autocannon)

Heavy Support: Dreadnought (1#, 136 pts)
   1 Dreadnought @ 136 pts (Psybolt Ammunition; Searchlight; Twin-Linked Autocannon; Twin-Linked Autocannon)

I hope your Dreadnought collection is as substantial as you claimed ;-)

Total Roster Cost: 1994


The reason I've included searchlights on everything is because 'Dawn of War' can sometimes allow fast killy things to get closer to you than you would have liked. At least with searchlights once you've hit it once then the rest of your army can unload into it and finish it off. If you can find something better to spend them on then by all means do ;-)

You have 5 scoring units which is a decent enough quantity and more than enough fire-power at a wide variety of threat ranges to get the job done.

Anyway I hope this helps. If you want to thank me click on a couple of adverts ;-)

Thoughts and comments are (as usual) most welcome.

3 comments:

  1. Six Riflemen are nice but I might keep one of them with a Multi-melta just to add some AP1 to the list. I would also give the Terminators 3 Halberds and put the hammer not on the Justicar.

    If you do not get the Terminators you can take a Xenos Inquisitor with Power Armour and funky grenades to lead the army. You could also bring along some Henchmen in another Razorback if you wanted a fifth APC in the army.

    With six points left I would be tempted to drop 4 searchlights and buy two Master-crafted Hammers on strikes. Despite the risk of perils I would put the Strikes Hammer on the Justicar since he has twice as many attacks.

    ReplyDelete
  2. @ Lyracian - The Daemonhammers should be on the Justicars in the Strike Squads but not on the Terminator unit Justicar...however I appear to have done it exactly the opposite. I'd like to be able to blame army builder but that mistake was all me, lol.

    ReplyDelete
  3. I actually wouldn't worry about searchlights on Psyfleman Dreads. They are likely to be sitting outside 36 inches anyway. I find it best to use the closer elements to paint something for them in night fighting.

    maybe your experiences in Dawn of War are different than mine though...

    ReplyDelete

Related Posts with Thumbnails