Saturday 20 August 2011

Vulkan 'Drop Dread' list - 2nd Attempt

I recently received an e-mail from somebody asking about a Vulkan list that utilised Dreadnoughts in Drop Pods and I promptly obliged.

It's here if your interested.

I was however quite lazy when I threw it together. I just selected the basic units (Tactical Squads and Dreadnoughts) and duplicated them until I hit somewhere near the requested points total and to all intents and purposes said 'do what you like' with what points were left...

This is poor list design by any standards for which I humbly apologise :-(


This one will be better ;-)

One of the problems with drop lists is making sure that you have the tools in your first wave to deal with mech lists, infantry ones and the inevitable hybrid mixes of the two. They also require you to be able to deploy units in the event your opponent starts reserving stuff to avoid your first wave as you can obviously bring the Drop Pods down empty if you so require.

2000 Pts - Vulkan Drop Dreads - Ver 2.0

HQ: Forgefather Vulkan He'stan (1#, 190 pts)
   1 Forgefather Vulkan He'stan @ 190 pts
      1 Kesare's Mantle

HQ: Master of the Forge (1#, 100 pts)
   1 Master of the Forge @ 100 pts
      1 Servo Harness

Elite: Sternguard Veteran Squad (11#, 335 pts)
   9 Sternguard Veteran Squad @ 335 pts (Combi-Meltagun x6; Heavy Flamer x2; Drop Pod)
      1 Sergeant (Bolt Pistol; Bolter)
      1 Drop Pod (Drop Pod Assault)

Elite: Dreadnought (2#, 150 pts)
   1 Dreadnought @ 150 pts (Heavy Flamer; Drop Pod)
      1 Drop Pod (Drop Pod Assault)

Elite: Dreadnought (2#, 150 pts)
   1 Dreadnought @ 150 pts (Heavy Flamer; Drop Pod)
      1 Drop Pod (Drop Pod Assault)

Heavy Support: Dreadnought (2#, 140 pts)
   1 Dreadnought @ 140 pts (Drop Pod)
      1 Drop Pod (Drop Pod Assault)

Heavy Support: Dreadnought (2#, 140 pts)
   1 Dreadnought @ 140 pts (Drop Pod)
      1 Drop Pod (Drop Pod Assault)

Heavy Support: Dreadnought (2#, 140 pts)
   1 Dreadnought @ 140 pts (Drop Pod)
      1 Drop Pod (Drop Pod Assault)

Troops: Tactical Squad (11#, 220 pts)
   9 Tactical Squad @ 220 pts (Meltagun; Multi-melta; Drop Pod)
      1 Sergeant (Bolt Pistol; Combi-Meltagun x1)
      1 Drop Pod (Drop Pod Assault)

Troops: Tactical Squad (11#, 220 pts)
   9 Tactical Squad @ 220 pts (Meltagun; Multi-melta; Drop Pod)
      1 Sergeant (Bolt Pistol; Combi-Meltagun x1)
      1 Drop Pod (Drop Pod Assault)

Troops: Tactical Squad (11#, 215 pts)
   9 Tactical Squad @ 215 pts (Flamer; Multi-melta; Drop Pod)
      1 Sergeant (Bolt Pistol; Combi-Flamer x1)
      1 Drop Pod (Drop Pod Assault)

Total Roster Cost: 2000

This list gives us the following options.

Vs. Armour we have an option of a Sternguard unit that can Combat squad and take out two targets, 5 Dreadnoughts (two of which only have the Multi-Melta rather than Multi-Melta + Heavy Flamer as against many targets that's all it needs) and a pair of Tactical Squads with double melta on the turn they land (and again the turn after as long as they don't move, lol.)

Vs. Infantry our Sternguard unit has a pair of Heavy Flamers that can be fired at two separate targets if we choose to 'Combat Squad', 3 of our Dreadnoughts have Heavy Flamers and one of the Tactical Squads also has double Flamers.

Both of our HQ's have Flamer weapons so can be added to the anti-infantry squads to further supplement their capabilities and the Master of the Forge can take a pot-shot at rear armour with his twin-linked Plasma Pistol should you feel the need.

Obviously these units can be mixed and matched to deal with any hybrid builds you might encounter or if you wish to blow up a vehicle with one unit and toast the contents with another.

As I said before, I believe this list to be far better but as usual thoughts and comments are most welcome.

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