There's not a lot of notes for Chris's pair of games from day two but fortunately the next two people's articles have quite a lot of detail so that should make up for it.
Game 4 Vs. Tau.
Mission - Annihilation, Deployment - Pitched Battle.
Result - Win.
Opponents Army List.
Commander + 2 Guards,
4 x Fire Warriors,
4 x Devilfish,
3 x 3 Broadsides.
Significant Events.
Apparently at one point Chris rolled an improbable four sixes to Rend with one of his Assault Cannons.
| The giant finger in the sky directs it's troops towards the enemy. |
| The pinnacle of Tau anti-armour technology.....hides behind some Devilfish... |
| I hope that transports moved far enough so that Dreadnought is hitting on 6's... |
Editors Note : This game didn't last particularly long as the Blood Angels speed and fire-power seemed to take the Tau player completely by surprise. Though to be fair some bad dice rolls may have had an impact as well.
Game 5 Vs. Imperial Guard.
Mission - Sieze Ground, Deployment - Dawn of War.
Result - Draw.
Opponents Army List.
Company Command Squad c/w Creed and Kell,
Command Squad with Plasma,
2 x 3 Infantry Platoons with Lascannon,
1 x Veteran unit with 3x Meltaguns,
2 x Sentinels.
Editors Note: There were definitely some Leman Russes on the table when I was watching the game as well as some Chimeras and the pictures seem to agree with my recollection of events, lol.
Significant Events.
Apparently there weren't any.
| Apparently that model in particular was being singled out for destruction... |
| The players appear to have given up and gone home... |
| ...and they're back..... |
Well that's Chris's day two come to an end with his total results adding up to two wins and three draws.
Next up will be Mikes Blood Angels...
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