Wednesday, 16 February 2011

E-Mail In - Eddy's Blood Angels.


E-Mail In :

hi gareth,
im a bit stuck with my current blood angels list im running and i don't know what to do. i was hoping you could help me out :P

my list:

tycho-175
10-man tactical squad, lascannon-180
5-man assault squad, melta gun, razorback, assault cannons-165
5-man assault squad, melta gun, razorback, assault cannons-165
5-man assault squad, melta gun, razorback, assault cannons-165
5-man death company, rhino, powersword-165
furioso dreadnought, extra armour, blood talons-140
sanguinary priest-50
7-man sternguard, rhino, 2 combi-melta, 2combi-plasma-245
2 multi-melta attack bikes-100
predator tank, heavy bolters-100
predator tank, heavy bolters-100                                                

total=1750

so far it's been working for me but i'm starting to find the preds are to much of an easy kill point or a nusance when moving as they block line of site or are out of range. this is likely due to my deployment but it got me thinking of other options. then i remembered devastators.

5-man devastator squad, 4 missiles-130.

i feel two of these would work well as there not so much of a target, have better range, more deployment options and can't be destroyed in one shot by lets say, ooo a melta :P

i also need a psychic hood so i do belive a libraian is in order so thats another 100 points. so far i need 360 points from my list so i was thinking of dropping the two preds and the furioso dreadnought which would give me 340 points. any ideas on where to get the other 20 points from. i don't rili want to lose any more sternguard so maybe the DC power sword and a combi-plasma/melta or maybe even a whole DC member.

eddie yates ( clubbing baby seal deployment guy * ) :)

* It's a long story ;-)

Reply :

As with a few other people lately I think your problem is that there are almost too many good options in the newer codices and people are beginning to end up with more 'Battleforce' style armies. You need to pick a focus and go with a particular concept and build a balanced force around that. Saying that, there's nothing wrong with the 'core' of your army it just needs a bit of tweaking that's all. But first a few observations.....
I'm presuming from your e-mail that you don't want to lose the Sternguard but I'm not sure they compliment the list in any real way. I'm also not sure how attached to Tycho you are, but I personally don't think he's worth the points so you should probably dump him and get a nice utility HQ in the form of a Librarian instead.
I'm also not a fan of Death Company as they're easy to lead about by the nose should your opponent want them to be somewhere else.
Your running a mainly mechanised list without any real 'assault' units in it other than the Death Company so I'm not sure how much use the Sanguinary Priest is going to be either.
Single Dreadnoughts aren't going to survive for very long either. You really need 2+ or none imo. If you want them mobile but still a combat threat then Librarian Dreadnoughts are a good buy. As well as still being a threat in combat they can help out your vehicles by giving them a 5+ cover save using 'Shield of Sanguinius'.

If you drop the units I think you don't need and add the ones you do you'll end up with something like this,

1750 Pts - Eddy's Blood Angels - 1750

HQ: Librarian (1#, 100 pts)
   1 Librarian @ 100 pts (...in Power Armour; Blood Lance; Shield of Sanguinius)
      1 ...in Power Armour

Elite: Furioso Librarian (1#, 175 pts)
   1 Furioso Librarian @ 175 pts (Shield of Sanguinius; Wings of Sanguinius)

Elite: Furioso Librarian (1#, 175 pts)
   1 Furioso Librarian @ 175 pts (Shield of Sanguinius; Wings of Sanguinius)

Troops: Assault Squad (6#, 180 pts)
   3 Assault Squad @ 180 pts (Remove Jump Packs; Meltagun; Razorback)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Close Combat Weapon; Infernus Pistol x1)
      1 Razorback (Twin Linked Assault Cannon)

Troops: Assault Squad (6#, 180 pts)
   3 Assault Squad @ 180 pts (Remove Jump Packs; Meltagun; Razorback)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Close Combat Weapon; Infernus Pistol x1)
      1 Razorback (Twin Linked Assault Cannon)

Troops: Assault Squad (6#, 180 pts)
   3 Assault Squad @ 180 pts (Remove Jump Packs; Meltagun; Razorback)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Close Combat Weapon; Infernus Pistol x1)
      1 Razorback (Twin Linked Assault Cannon)

Troops: Assault Squad (6#, 180 pts)
   3 Assault Squad @ 180 pts (Remove Jump Packs; Meltagun; Razorback)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Close Combat Weapon; Infernus Pistol x1)
      1 Razorback (Twin Linked Assault Cannon)

Troops: Assault Squad (6#, 180 pts)
   3 Assault Squad @ 180 pts (Remove Jump Packs; Meltagun; Razorback)
      1 Assault Marine with Meltagun (Remove Jump Packs)
      1 Sergeant (Remove Jump Packs; Close Combat Weapon; Infernus Pistol x1)
      1 Razorback (Twin Linked Assault Cannon)

Heavy Support: Devastator Squad (5#, 130 pts)
   4 Devastator Squad @ 130 pts (Missile Launcher x4)
      1 Sergeant (Bolt Pistol; Bolter)

Heavy Support: Devastator Squad (5#, 130 pts)
   4 Devastator Squad @ 130 pts (Missile Launcher x4)
      1 Sergeant (Bolt Pistol; Bolter)

Heavy Support: Devastator Squad (5#, 130 pts)
   4 Devastator Squad @ 130 pts (Missile Launcher x4)
      1 Sergeant (Bolt Pistol; Bolter)

Total Roster Cost: 1740

Position your Devastators to give them good 'fire lanes' with their Missile Launchers. Everything else lays down a hail of Assault Cannon shells before leaping out and blowing up vehicles with 2 Melta shots. Librarian Dreadnoughts either protect vehicles with 'Shield' or use 'Wings' to jump out from behind vehicles and kick the shit out of stuff.
If you must have Death Company or Sternguard then drop an Assault Squad and Transport and put them in instead but I'd keep them cheap.....


Troops: Death Company (6#, 175 pts)
   1 Death Company @ 175 pts (Death Company; Death Company; Rhino)
      4 Death Company
      1 Death Company (Power Fist)
      1 Rhino

or

Elite: Sternguard Veteran Squad (6#, 185 pts)
   4 Sternguard Veteran Squad @ 185 pts (Combi-Meltagun x2; Rhino)
      1 Sergeant (Bolt Pistol; Bolter)
      1 Rhino

The list I did is 10 points short so you can add either of these instead of an Assault Squad and still have points to spare


Thoughts and Comments are (as usual) most welcome.

2 comments:

  1. The concept with the list was fire support really. move up, shoot the crap out of the enemy and then assault what is left in following turns. however it does feel it lacks focus so i will re-jig the list to make it more focused. thanks for the help

    ReplyDelete
  2. It's a solid list there GMort, very nice.
    Though being perfectly honest i'm fed up of seeing razor spam lists lol. I know you like the competitive side, but i think i need more flavour :)
    On a side note about blood angels, i was thinking about an all death company army, i know in objectives it would have to table or it can't win so it wouldn't be completely competitive, but i think it would e fun...

    ReplyDelete

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