Somebody at my FLGS (he knows who he is) wanted a Blood Angels list that had lots of Assault-Cannons in it.
This is my suggestion,
1750 Pts - Blood Angels Roster - BA - Assault Cannon Spam
HQ: Librarian (1#, 100 pts)
1 Librarian @ 100 pts (...in Power Armour; Blood Lance; Shield of Sanguinius)
1 ...in Power Armour
Elite: Sternguard Veteran Squad (6#, 240 pts)
4 Sternguard Veteran Squad @ 240 pts (Combi-Meltagun x3; Heavy Flamer x1; Razorback)
1 Sergeant (Bolt Pistol; Bolter)
1 Razorback (Twin Linked Assault Cannon)
Elite: Sternguard Veteran Squad (6#, 240 pts)
4 Sternguard Veteran Squad @ 240 pts (Combi-Flamer x3; Heavy Flamer x1; Razorback)
1 Sergeant (Bolt Pistol; Bolter)
1 Razorback (Twin Linked Assault Cannon)
Troops: Assault Squad (6#, 165 pts)
3 Assault Squad @ 165 pts (Remove Jump Packs; Meltagun; Razorback)
1 Assault Marine with Meltagun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Razorback (Twin Linked Assault Cannon)
Troops: Assault Squad (6#, 165 pts)
3 Assault Squad @ 165 pts (Remove Jump Packs; Meltagun; Razorback)
1 Assault Marine with Meltagun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Razorback (Twin Linked Assault Cannon)
Troops: Assault Squad (6#, 165 pts)
3 Assault Squad @ 165 pts (Remove Jump Packs; Meltagun; Razorback)
1 Assault Marine with Meltagun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Razorback (Twin Linked Assault Cannon)
Troops: Assault Squad (6#, 165 pts)
3 Assault Squad @ 165 pts (Remove Jump Packs; Meltagun; Razorback)
1 Assault Marine with Meltagun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Razorback (Twin Linked Assault Cannon)
Troops: Assault Squad (6#, 165 pts)
3 Assault Squad @ 165 pts (Remove Jump Packs; Meltagun; Razorback)
1 Assault Marine with Meltagun (Remove Jump Packs)
1 Sergeant (Remove Jump Packs; Bolt Pistol; Close Combat Weapon)
1 Razorback (Twin Linked Assault Cannon)
Fast Attack: Baal Predator (1#, 115 pts)
1 Baal Predator @ 115 pts
Fast Attack: Baal Predator (1#, 115 pts)
1 Baal Predator @ 115 pts
Fast Attack: Baal Predator (1#, 115 pts)
1 Baal Predator @ 115 pts
Total Roster Cost: 1750
10 twin-linked Assault Cannons on vehicles that can move 12" and still fire them.
All the units have at least one Melta weapon with them just in case and the Sternguard units have a bit of extra anti-infantry in the form of a Heavy Flamer.
It has some weaknesses but it is what it is...
And since this is technically the last day of Mathshammer week...some maths ;-)
Assault Cannon vs. Vehicle.
2.67 Hits + 0.67 from re-rolls gives us 3.34 hits.
Vs. Armour 10 - 3.34 hits, 1.11 penetrate, 0.37 chance of wreck/explosion.
Vs. Armour 11 - 3.34 hits, 0.56 penetrate, 0.19 chance of wreck/explosion.
Now we start to need Rending hits.
Vs. Armour 12 - 3.34 hits, 0.56 chance of a Rending hit, 0.56 penetrate, 0.19 chance of wreck/explosion.
Vs. Armour 13 - 3.34 hits, 0.56 chance of a Rending hit, 0.37 penetrate, 0.12 chance of wreck/explosion.
Vs. Armour 14 - 3.34 hits, 0.56 chance of a Rending hit, 0.19 penetrate, 0.06 chance of wreck/explosion.
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