Monday, 22 October 2018

Kobold Press - Newsletter #147

Some Kickstarter news from Kobold Press...
Volume 147 | October 21, 2018
News from the Warrens
Last Call For Adventure in the Old Margreve Forest!

The Tales of the Old Margreve Kickstarter is nearly complete. With less than a week left until its conclusion, this is your last chance to get the special edition book and have your pledge contribute to stretch goals. And O, by all the gods of Midgard, what splendid stretch goals there are!

We've surpassed 1,000 backers, and your support has added monsters, locations, and encounter—and we'd like add more. However, we need your help to do it. Check out all the Old Margreve details below—and remember, you can use these adventures in any ancient forest in any campaign setting, in Midgard, the Forgotten Realms, or your own setting.
Read on!
5th Edition roleplaying adventures in the deep and menacing forest, for PCs level 1 to 10

Forests in fantasy roleplaying games are dark places, full of secrets. With this project, we bring the Old Margreve to the 5th Edition of the world's most popular RPG. The Margreve is an ancient, enchanted forest that defends itself from those who come to cut its timber, poach its creatures, or steal its magic. Within its borders the Old Ways are strong, the word of the druids carries great weight, and griffons, dragons, and stranger creatures nest and hunt, undisturbed by humans, dwarves, or other lordlings.  

Until your adventuring party shows up. Then things get really interesting.

Tales of the Old Margreve is filled with new adventures, encounters, monsters, and everything you need to make a memorable 5th Edition campaign. Whether your campaign is set entirely in the forest, or simply takes a brief detour there, this book will help your wilderness adventures thrive!

The Old Margreve Kickstarter is made up of three main parts:

  • The Adventures! The Tales of the Old Margreve adventure campaign hardcover for the GM.
  • A Player Resource. The Margreve Player's Guide softcover gives players knowledge and resources that will help them navigate the lightless paths and fey-haunted glades of this ancient forest. New races and new magic for new characters steeped in forest ways!
  • Miniatures (Unlockable Only!) If we unlock this stretch goal (and we're close!), the campaign will get a set of thick cardboard standups, the Margreve Pawns—similar to those created for Tome of Beasts and the Creature Codex.

But that's not all! More than a dozen stretch goals unlock new adventures, monsters, maps, and more. Some will increase the size of the campaign book (making it an even better deal), and some expand the Player's Guide!
In the end, some experiments are interesting but not successful. For this Kickstarter we'd planned to focus on print and VTT; but the backer support for PDF is too huge to ignore. So Tales of the Old Margreve now includes manynew PDF options.

Our goals are primarily about improving the books by adding new material to the adventures, expanding the lore of the deep forest, and providing more player options

That said, we also have several big goals to unlock: a poster map of the forest village that appears in several adventures, the set of custom pawnsmentioned above, and more announced as the campaign goes into the final days.

Over the past three weeks, we've unlocked 7 incredible stretch goals, adding additional content to the Tales of the Old Margreve adventure book and theMargreve Player's Guide. Every stretch goal makes these books thicker!

Here are the goals we've already achieved, thanks to our backers:
Yes, you read that right. Dennis Sustare, the original creator of the D&D druid class, has created a new druid circle and new druid items and accouterments to make life as a druid even more exciting.Read his update about the druidic Circle of Oaks!
And More?
These recently unlocked stretch goals are incredible, but there are still more mysteries to uncover. Here are three more stretch goals we're trying to unlock right now!
The secrets of the Old Margreve are deep and dark, and the hidden depths of the Tales of the Old Margreve Kickstarter campaign are far from fully revealed. Keep an eye out on the Kickstarter page (and on our social media and future Kobold Couriers) for more as we navigate to this forest's heart.
Full to Bursting with New Art
This book is gorgeous!
If you're anything like us, then youlove new fantasy art. Luckily, Tales of the Old Margreve is replete with gorgeous art from some of the best illustrators in RPGs.

Tales of the Old Margreve isn't justfilled with gorgeous art; it wears it proudly on its sleeve. Take a closer look at the vibrant cover that Eric Belisle made for us... and see behind-the-scenes sketches and details about the making of this cover in our"Behind the Cover" Kickstarter update by art director Marc Radle.

New Warlock Lair Discovered!
Dare to Enter Warlock Lair #22: Smuggler's Run
Graydion Montempi abuses his authority as city watch captain in Trombei to enrich himself and maintain a local empire, with the help of inhuman friends in the nearby swamp.

The PCs recently learned about a relative or friend who has disappeared, and their investigations
take them to the watch captain. The fine captain says he has suspicions of something foul happening in the swamp—he just needs a few capable mercenaries to perform a job the watch cannot do, so far from town…

Smugglers Run is a wilderness adventure for the 5th Edition of the world’s first RPG is meant for four 5th-level characters. Designed by Mike Welham, it features cartography by Dyson Logos and art by Karl Waller.
Warlock Lairs Make Game Prep a Breeze!
Mini-Adventures Transform Any Game Session into a Smash Hit!
Prepping for game night is hard, but it doesn't have to be. Warlock Lairs is a series of mini-adventures, each of which will let you off the hook for a week. Created by expert 5th Edition designers and illustrated by veteran cartographer Dyson Logos and Al-Qadim legend Karl Waller, you'll never worry about not preparing your weekend game ever again.

These lairs are short and sweet, containing adventure enough for one game session and even giving you some room to role-play without running out the clock. Check out all the Warlock Lairs on the Kobold Store and see which one is right for you.

Do We Have Miniatures for You:
Arise, Creature Codex and Tome of Beasts Pawns!
Fully 300 pawns for your 5th Edition game featuring fearsome monsters from the Tome of Beasts, from tiny to huge!
And the same for the brand-new book of monsters, the Creature CodexGet 300 full-color pawns for the new monsters in the greatest monster manual since the Tome of Beasts!
Other Recent Kobold Press Titles
The Old Margreve Kickstarter is exciting, but there are other incredible new books from Kobold Press for you to check out!
Journey into nine different creature lairs that highlight Kobold Press's newest monsters in Creature Codex Lairs.
Plan cunning schemes as you delve into secret lore about the realm of the faeries in Warlock 7: Fey Courts.
These monsters are bit darker than most. Our most horrific designers get to flex their muscles in the Warlock Bestiary.
Start from the beginning of

Watch the First Official Midgard Livestream on YouTube
Listen to it on the go as a podcast!

Using 5th Edition rules, Game Master Dan Dillon and his five players have woven a story of dark magic, sorrow, and true heroism in the dark fantasy world of Midgard.

In The World Tree Burns, five unlikely heroes gather in Zobeck and discover a terrible secret about the world—one that threatens to tear Midgard apart at the seams. Acclaimed game designer and Kobold Press regular Dan Dillon joins the regular cast of Encounter Roleplay to bring you an adventure of epic proportions.

The World Tree Burns has just concluded its first epic season, and you can listen to every glorious second of it on YouTube and in podcast form. Start the adventure from the beginning with Episode 1 on EncounterRoleplay's YouTube channel, or as a podcast hosted by our friends at The Tome Show.

Dan Dillon is the author of Last Gasp, and one of the expert designers behind the Midgard Heroes HandbookMidgard Worldbook, and Tome of Beasts. He is also a contributor to the upcoming Undermountain dungeon crawl Waterdeep: Dungeon of the Mad Mage.
Caine, laconic dhampir ranger and vampire hunter; a betrayer of the Blood Kingdoms.
Cloak, enigmatic gnome fled from Niemheim and on the run from Baba Yaga's horsemen.
Glaz, erudite trollkin geomancer on a mission of knowledge.
Kari, shadow fey and cleric of the cat domain. She lives for the thrill of the hunt.
Riodan, dhampir cleric, a noble on the run from the wars that have torn the Blood Kingdoms asunder.
RPG and Fantasy News from Around the Web
Our books are full of incredible fantasy inspiration, but the world around us is filled with enough strangeness and magic to fuel a thousand RPG campaigns.

From the Kobold Warrens
We feature RPG creators known 'round the world and new authors alike on the Kobold Press blog. Let their wisdom inspire you! The latest posts on the Kobold Press blog are:

From Around the Web
  • Get a Limited-Edition Creature Codex Tee! We made these t-shirts for people who help us out at conventions, so there are only a tiny handful of these shirts left. Hurry and get one before they're all gone!
  • Join the Kobold Press Discussion on Facebook! Do you want a place to talk about the world of Midgard and the RPG books we publish here at Kobold Press? Look no further than the official Kobold Press discussion group. Talk directly with fans and Kobold Press designers like Wolfgang Baur (chief kobold), Marc Radle (art director), Chris Harris (designer), Dan Dillon (designer), James Haeck (designer), and more!
Only 5 Days Left to Join the Old Margreve Kickstarter

There are so many adventures and encounters and new class options crammed into this Kickstarter, we're starting to miss the forest for the trees! We hope you back this project, and that you enjoy the incredible work that our writers, game designers, and illustrators have put into these books.
That's all for now! Happy gaming,

Wolfgang Baur
Kobold Press | |

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