Most Guilds consist of six or seven available models with the starter sets containing three to get you up and running. A standard 'small' game involves three models (a 'Captain' and two others) with the larger game being six (a Captain, a mascot and four others). There are also a number of models who can act as 'Mercenaries' though some of these only work for particular Guilds. The aforementioned mercenaries will get there own post after I've covered all the more traditional guilds.
The Alchemist's Guild.
You wish for some wisdom on the Alchemists? Stay clear of the green smoke … and do not be in the landing area when the flasks begin to fly.
- Obulus, Captain, Mortician’s Guild
Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch. They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space. Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud!
- Obulus, Captain, Mortician’s Guild
Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch. They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space. Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud!
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The Kickstarter deals for teams were generally six of the seven available models for the Guild so these features won't all be quite complete...though this one is as the Alchemist Guild only has six models. Some of the Kickstarter teams also included an alternate version of certain models so where the model is an alternate sculpt I'll point it out.
Should you be looking at purchasing a starter set then the one for the Alchemist's Guild contains Midas, Calculus and Mercury. The Kickstarter models don't come with a box so here's an 'official' picture from the website of the starter set contents.
Each model comes with a stat card and the starter set comes with a ball as well. Here are the stat card pictures for the six models that currently make up the Alchemist's.
Stat Cards.
The models themselves are multi-part though obviously some have more parts than others and there's a couple that require no assembly at all. Here they are unassembled...
Midas (Captain) and Flask (Mascot)
This is the alternate Kickstarter version of the captain. I'll add a picture of the original one if I acquire it in the future.
Calculus, Katalyst, Mercury, Vitriol.
The Ball.
I know you probably don't care about this but I'm a bit of a completest, lol.
These are them assembled. They are based on the resin bases that were part of my Kickstarter pledge. The detail on these models is excellent and in order to show them to their full potential I've taken front, rear and side views.
Midas (Captain) and Flask (Mascot) - Assembled.
This is the alternate Kickstarter version of the captain. I'll add a picture of the original one if I acquire it in the future.
Midas
Calculus, Katalyst, Mercury, Vitriol. - Assembled.
Calculus
Katalyst
Mercury
Vitriol
The Alchemist's Guild
As I do features on other teams I'll add links to them here.
The Alchemists Guild.
The Brewers Guild.
The Butchers Guild.
The Engineers Guild.
The Fisherman's Guild.
The Masons Guild.
Thoughts and comments are (as usual) most welcome.
I think you got Calculus' weapon wrong. It should be positioned behind her back. There is also some hollow part on her buttocks to give way to the weapon.
ReplyDeleteYou may well be correct...probably too late to do anything about it now, lol.
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