Showing posts with label Deadzone Encyclopaedia. Show all posts
Showing posts with label Deadzone Encyclopaedia. Show all posts

Thursday, 6 March 2014

Council of Seven Information Services (C.o.S.I.S.) - I

ACCESS GRANTED

I

Iron Ancestor - Forge Father Giant, Irsala - Sephalin MVP. 

KEY - Deadzone, Dreadball, Dreadball Xtreme.

Irsala, Sephalin MVP.

Although the Sphyr were the predominant sentient race on their home planet, they were far from the only one. The vast underwater cities were home to hundreds of races, many of which were wiped out when the seas were boiled away. The Sephalin were among the more numerous survivors thanks to their position as diplomats in the Sphyrian fleet. They are graceful creatures both on land and underwater, with practised knack for hiding their nature as deadly predators; to cross a Sephalin is to invite a swift death, crushed by their tentacles or devoured by their vicious secondary maw. Irsala is one of the few of her kind to take to DreadBall, putting her talent for working a crowd to great use. Many a hulking Guard has underestimated her, taking her for a soft-spoken show-off before swiftly being taught the error of their ways.

Iron Ancestor - Forge Father Giant.


Iron Ancestors are normally found striding to battle at the head of the Forge Father military, wading into the deepest fighting where their incredible armour and high-tech weaponry can be put to best use. Usually piloted by Steel Warriors, some Brokkr clans also have access to Iron Ancestor suits, and are not above modifying them for the DreadBall arena…

Acknowledgements.
Gmorts Chaotica would like to thank James M Hewitt, Mantic Games, the Quirkworthy Blog, Titan Games and of course the Corporation for their invaluable assistance in the compiling of this encyclopaedia.

Wednesday, 5 March 2014

Council of Seven Information Services (C.o.S.I.S.) - U

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U

The Unincorporated - Rebs Team.

KEY - Deadzone, Dreadball, Dreadball Xtreme.

The Unincorporated - Rebs Team.



Rebs Sorak's are just one of the multitude of races that makes up the Rebs 'The Unincorporated' Team.

When most people think of the Rebellion, they picture heroic long-coated warriors hijacking ships, scavenging in Deadzones for weapons and medical supplies and working in the background to claim worlds, but that is only part of the operation. In truth, the much larger part of the movement is made up of less obvious supporters, who raise funds to support the multitude of military and political actions undertaken on a daily basis. Considering the amount of (untraceable!) money to be made in the illegal DreadBall circuit, it is an obvious source of funding. Rebel teams are often made up of unincorporated aliens, those to whom the offer to join the GCPS was never extended, or was rejected with catastrophic results. Playing Xtreme has become the easiest way for them to do their part for the cause away from the front lines.

Rin Nomad Guard and Gaelian Jack



Sorak Jack and Ralarat Striker


Acknowledgements.
Gmorts Chaotica would like to thank James M Hewitt, Mantic Games, the Quirkworthy Blog, Titan Games and of course the Corporation for their invaluable assistance in the compiling of this encyclopaedia.

Saturday, 22 February 2014

C.o.S.I.S. - A Project Completed - Sort Of.....

Firstly I should probably apologise for the spam of C.o.S.I.S. posts over the last week. Though the same in format they were (at least) different in content...

Same format...different content...
Unfortunately Blogger has some limitations which made this the only way that I could complete the encyclopaedia in the way that I wished to. There's a limit to the number of 'pages' that Blogger allocates which is unfortunately more than the twenty three that I (currently) required to get it done. Therefore the only way to subdivide the entries was to create a blog post for each one and link to it from a single page.

Though I knew this was going to be somewhat time intensive in the short term it has (hopefully) created a resource that is both useful to both existing (and undecided) fans of Mantic Games's Dreadball, Deadzone and now Dreadball Xtreme as well as being far more user friendly than the previous Deadzone Encyclopaedia versions. On a personal note it should also be easier for me to update with new Dreadball Xtreme info, the next wave of Deadzone reveals and the inevitable future releases and updates for things such as Warpath.


Amongst the useful feedback I received over the last week was an interesting point about updates. Basically it was pointed out to me that some people who check the main C.o.S.I.S. page periodically are unlikely to be able to find any new entries that have been entered especially considering the amount of information that it now contains. In order to rectify this I've added an update section to the very bottom that will detail new entries, updated ones or the odd entry here and there that acquires new pictures and this has been divided by date. Hopefully this means you'll have no issues in locating what's new since your last visit.

So here's a link to the new (and hopefully improved) Encyclopaedia or C.o.S.I.S. as it'll be called from now on...

C.o.S.I.S.

Any feedback, noted inaccuracies or relevant comments can be left either below or in the appropriate entry.

Enjoy...

...BUGGER..I've just got another Dreadball Xtreme update *Sigh*...

Council of Seven Information Services (C.o.S.I.S.) - Z

ACCESS GRANTED

Z

Zarathusa Kain, Zees, Zee Buccaneer, Z'zor.

KEY - Deadzone, Dreadball, Dreadball Xtreme.

Zarathusa Kain, Dr - Scientist Sponsor.


Project Kovoss was not an overnight success. The overall aim of the project was to fully understand the Plague and eventually render it controllable, but this proved more difficult than Kain ever imaged. There were countless setbacks, and on at least two occasions the virus – which seemed to have a sentience all of its own – somehow broke quarantines and almost began a full-scale outbreak. Thankfully, the research facility was guarded by elite Lu-Fan army troopers who were under strict shoot-first orders, and each instance was contained within well under an hour.

Kain’s first positive tests came three years after he first began work on Kovoss, when he successfully utilised Plague spores to ameliorate acceptance rates in a standard tissue graft. He followed this up by attempting a cross-species hybridisation, attempting to fuse alien body parts to a human subject. One tiny step at a time, his work progressed to the point where he could easily combine elements of multiple creatures, using the Plague’s mutagenic properties as a sort of glue to bind everything together. Once he was certain that he had neutralised its ability to self-propagate, he removed his subjects from their sealed environment and began to subject them to field tests.



Going undercover, Kain introduced his creations to the underground DreadBall scene as “Kovossian Mutants”, relying on the widespread ignorance of the Plague to ensure their true nature remained a secret. If the players sharing a pitch with the abominations knew what they really were, Kain would be strung up in seconds, but he sees this as a negligible risk; the crowds don’t care where the Kovossians really come from as long as they continue to display such obvious brutality and skill.

Zees.


Some Corporate sponsors haven’t got easy access to bizarre aliens or giant robots to form unusual teams, and everyone wants something weird to draw in the crowds. Farbiketek scientists began experimenting with retraining cerebrally enhanced clones mainly for their own amusement when a supply problem marooned them on Shebentor IV’s outer moon for over two years.


By the time the rescue team arrived they found two teams of highly trained clones playing DreadBall and nothing more than a few bones of the original scientists. Not one to miss out on a potential profit, the commander of the rescue mission kept the teams intact and ran a league of his own on the way back to base. The rest, as they say, is history…

Zee teams usually rely on weight of numbers to succeed, and their coaches know it! BioNod Industries has been struggling to keep up with orders for more clones. After all, you can never have too many Zees! Don’t be fooled by the fact that they’re genetically modified monkey clones – the Kolossals’ underhanded antics make for great entertainment, to the delight of their fans and the DGB alike!


Zee Buccaneer.


Zees love nothing more than “borrowing” valuables from anyone careless enough to let them. It’s no surprise that many of them are drawn to piracy; however, many find lack the patience to live in deep space, and drift into other pursuits such as zatjacking or playing in illegal sports games.

Z'zor.


Of the various alien races that grace the DreadBall pitches across the Corporation, the Z’zor are one of the most worrying to watch.


If normal insects look a bit odd and move a bit strangely, the Z’zor have all that in far more abundance than leaves most humans comfortable. They move wrong, their body language is wrong and they can stop so suddenly and so completely that you have to blink to check that you aren't looking at a still picture.



Once they get past the shock of seeing a bunch of six-foot-tall bugs playing DreadBall, fans go crazy for Z’zor teams. You haven’t lived until you've seen one of their Guards charge down a fleeing Striker!


Acknowledgements.
Gmorts Chaotica would like to thank James M Hewitt, Mantic Games, the Quirkworthy Blog, Titan Games and of course the Corporation for their invaluable assistance in the compiling of this encyclopaedia.

Council of Seven Information Services (C.o.S.I.S.) - Y

ACCESS GRANTED

Y

Yndij, Yndij Reaver, Yurik 'Painmaster' Yurikson.

KEY - Deadzone, Dreadball, Dreadball Xtreme.

Yndij.
When the first elements of Mining Fleet 411 landed on Azure IX they came across the Yndij, a race of hunters living in the planet’s great jungles. They refused to leave, and would have been wiped out if not for a chance attack by the Rebellion. The invading forces were driven away, but not before the jungles were devastated. Now, the Yndij have taken a permanent place in the Rebellion, hoping to stop the same thing happening to others.

Swapping their homeworlds for the urban jungle, Yndij Hunters are agile troops for the Rebs and increasingly a mainstay unit of any Rebs attack.

Yndij Reaver.


Most Yndij miss the thrill of hunting in the forests of their homeworld. Some left the Rebellion fleets to join up with pirate crews, seeking their fortune around the shipping lanes, but later found themselves drawn to the unlicensed DreadBall circuit where their speed and agility drew even greater wealth.

Yurik 'Painmaster' Yurikson.


Yurik Yurikson is notoriously difficult to interview. He doesn't like to talk about how he got into DreadBall, or how he found himself slumming it as a Free Agent for almost a decade before rejoining the Midgard Delvers, or how he once took down three opposing guards with a single Slam. In fact, all Yurik wants to talk about is how much he hates “Brickbat” Vognar, long-serving guard with the Manglers...

Also known as “the immovable object”, Yurik Yurikson is one of the most reliable guards in modern DreadBall, easily shrugging off blows that would send a lesser Guard reeling.


Acknowledgements.
Gmorts Chaotica would like to thank James M Hewitt, Mantic Games, the Quirkworthy Blog, Titan Games and of course the Corporation for their invaluable assistance in the compiling of this encyclopaedia.

Council of Seven Information Services (C.o.S.I.S.) - W

ACCESS GRANTED

W

Wrath - Judwan Assassin, Wyn Greth’ski MVP.

KEY - Deadzone, Dreadball.

Wrath, Judwan Assassin.


Throughout their long and noble history, there has never been a Judwan warrior or a Judwan murderer, and certainly nothing like the psychotic assassin known as Wrath. At least, not until now. The following information has been pieced together from a variety of sources, and the truth of the matter will probably never be known for certain. The few that did know the truth of this code 8 secret operation are mostly dead. The handful that remain are running for their lives or hiding where they think he cannot find them.

It seems that he was taken from his parents at an early age and raised as an assassin for the Council of Seven. Producing such unwavering killers was probably only one order issued among many others and was long forgotten by the time he was old enough to be sent on his first mission. Still, he was their work.

His first mission was almost his last as the Enforcers he accompanied nearly shot him on the spot for disobeying direct orders under fire. Despite his excellence in training and simulation, when it came to reality he would not kill. He was, after all, Judwan.

The programme leader was give a month to persuade his subject to see reason. Failure would not be a healthy option for either of them. From that point the means of persuasion became increasingly blunt and desperate. Hypnotism, indoctrination, and behavioural therapy were quickly replaced by surgery, implants and mind-probes. These failed too, so more were tried, as was simple torture to break his will – to force him to obey. After a month the programme leader claimed a great success. He had broken the Judwan. Turning around such a high cost investment was such good news that even one of the Council saw fit to inspect this most lethal of new weapons in their arsenal.

Reports of this official demonstration are sketchy, but the results are clear. Today the assassin known as Wrath is the most wanted sentient in the galaxy. He is at the top of every Enforcers shoot to kill list and has been the target of no less than nine fleet sized actions. Small cities have been nuked in an effort to kill him, but he has slipped away quietly every time.


The main reason for this unusually costly pursuit is simple revenge. Wrath carries one of the Council of Seven’s ceremonial blades, and this he took from the dead hand of the Councillor himself. He cannot be allowed to live. His every breath is an encouragement to the Rebels and an embarrassment for the Council and the Corporation. The problem is that he was trained too well...

Wyn Greth’ski MVP.


Wyn Greth’ski was once consigned to the dank back rooms of the advanced cybernetics laboratories on Ico IV; a by-product of failed A.I. research and over-ambitious technicians stretching too far, too quickly. Wyn was eventually sold on to one of the major league sponsors as parts but was instead re-programmed; the game’s history and the tactics of the sport’s greatest players downloaded straight into its knowledge banks.

Originally a research platform and a forgotten about scout robot, Wyn was bought by the Orino Rocks, a minor DreadBall team in the Sanecron South league. They intended to use him as an Assistant Coach to analyse plays and suggest improvements, and with that intention they uploaded the entire history of DreadBall into his cortex: every recorded game, every MVP’s history, and decades of post match analysis. The next morning they found Wyn already on the pitch, practising drills they could barely understand. They hadn’t bought themselves an analyst, they’d found a new player.


Whether it was by some coding coincidence or that the scientists were too quick to abandon their project, it turned out that Wyn couldn't just play like the greats, he could adapt what they did, optimizing their performances and maximizing the output. Put to the test, Wyn soon became legendary for his ability to analyse the game, process a response and enact it in milliseconds. So 'talented' is Wyn that he has become the centre of debate regarding fairness and the use of robotics in the Major Leagues.



Acknowledgements.
Gmorts Chaotica would like to thank James M Hewitt, Mantic Games, the Quirkworthy Blog, Titan Games and of course the Corporation for their invaluable assistance in the compiling of this encyclopaedia.

Council of Seven Information Services (C.o.S.I.S.) - V

ACCESS GRANTED

V

Veer-myn Dreadball Team, Vlorox Spinpede.

KEY - Deadzone, Dreadball, Dreadball Xtreme.

Veer-myn Dreadball Team.


Veer-myn teams have a haphazard style of play that keeps their fans on the edge of their seats, but usually costs a few players their lives. Good thing there are always more where they came from!



Thudweiser League winners, the Stealers are an underhand and dubious bunch whose list of fouls is only exceeded by their speed and cunning – which is why the crowd love them!


Vlorox Spinpede.


The Vlorox are a society of asteroid-dwelling insectoids that first came to light when Gorsch mining crews reported that their equipment was being chewed on. Although they’re not too bright, it’s not too difficult to train Vlorox Spinpedes to curl around a DreadBall and roll towards the enemy Strike Zone.

Acknowledgements.
Gmorts Chaotica would like to thank James M Hewitt, Mantic Games, the Quirkworthy Blog, Titan Games and of course the Corporation for their invaluable assistance in the compiling of this encyclopaedia.

Council of Seven Information Services (C.o.S.I.S.) - T

ACCESS GRANTED

T

Targeters, Teraton, Teraton Dreadball Team, Tsudochan Team, Tycho Brahe - Brutal MVP.

KEY - Deadzone, Dreadball, Dreadball Xtreme.

Targeters.


Depending on the manufacturer, a targeter can use one of a variety of target designation and marking methods. Some use a laser, phased ion stream, microwave or other high tech approach. Others methods are cruder, simply squirting fluorescing dyes or distinctive chemicals on the target. Whatever technique is employed the result is the same: everyone now knows where the target is.

Teraton.


Several decades ago the glorious Teraton Empire approached the Global Co-Prosperity Sphere, offering trade and counsel. Despite their reputation as shrewd merchants, the Teratons did not expect scheming and duplicity from what they saw as such as young, hopeful race. Now yoked to multifarious Corporations by galactic trade laws, contracts and treaties, the Teraton Empire is a shadow of its former self. Younger Teratons, lacking the patience of their elders, are now often found leading the charge for Rebellion forces.

Teratons are hulking soldiers that pack one heck of a punch. The hot-headed pups that have left the Teraton Empire strap vicious looking weapons to their arms, seeking to use their supreme strength, resilience and intelligence in the fight against the Council of Seven!

Teraton Dreadball Team.


The thriving Teraton Empire is a relative newcomer to the galactic powers-that-be but they have already embedded themselves into Corporate culture. Master tacticians, auxiliary fighters and shrewd merchants, Teratons are deep-thinkers and incredibly intelligent, despite their huge size and ponderous movements.


When the slow, hulking Teratons first announced they were going to field a DreadBall team as part of a public relations stunt within the Co-Prosperity Sphere, these living tanks were ridiculed and criticized by the media and senior coaches – too slow to keep pace with the acrobatic displays of the big league teams, too big to be able to cope with the skill and finesse of the sport’s rising stars. Once again, Teraton intellect had been underestimated.


Well aware of their apparent weakness, the Treserarc Titans took to the pitch with cerebrally implanted teleportation devices, seemingly able to disappear into thin air with a knack of rematerializing just in front of a lone striker going for a big score or an isolated jack that was chasing down the ball. Their first match was a bloodbath and the opposing Isotek Angels team were consigned to their first major league defeat of the season. Since then, Teraton Teams and the associated *pop* of the teleportation devices have become part of the DreadBall legend.

The Avalanchers haven’t been around for long, but their hard-hitting play style has already won them plenty of fans. The fact that they’re giant teleporting reptiles doesn't hurt, either!


Rumours of Teraton involvement in anti-GCPS uprisings have been proven as nothing more than hearsay, as evidenced by the race’s love of DreadBall! Nothing says unity like the galaxy’s favourite sport. - Corporation Spokesperson


Tsudochan Team.

The Wanderers are a monastic order of travellers who roam the stars in search of cultures that might be convinced to follow the Path of the Galactic Truth. They prefer to preach to less advanced peoples who mistake their technological wizardry for divine miracle, but are more than willing to take the longer path with more advance civilisations. Wanderers have been abroad in the GCPS for some time now, mixing with all walks of life, so it is no surprise that they can be found on the underground DreadBall circuit, mystifying crowds as they seem to bend the very laws that govern the universe…



With Zen-like calm and cybernetic implants they are able to manipulate the electromagnetic fields around them seemingly giving them telekinetic-abilities. This allows them to “move the furniture” – such as throwing crates as opposing players, or slamming players against walls!


Tycho Brahe - Brutal MVP.

Hello fans, future and current. I’m Tycho Brahe.

I’m sure you’re familiar with the crowdsourcing project that resurrected Jonathan “Gabe” Gabriel following his… unfortunate demise. At the hands of a Space Ogre. With huge, meaty boulder-fists. Named "The Face-Eater". I'll let you figure out the last part.

Now, I know there are rumors that I set up the aforementioned “accident” because "I have literally said" that "Gabe is a talentless hack" who "only got ahead" by "screwing me over" and I’ve been "struggling in the backwater leagues ever since." Or that I swore to the "unholiest of all the unholy gods" that one day I would wreak my "glorious vengeance" upon his prostrate form. …but yeah, I guess I just wanted to say how crazy that all sounds.

Especially considering I was one of the major backers behind the resurrection campaign! Do people really think I paid to bring him back, just so I could kill him all over again? Now that's crazy.

Acknowledgements.
Gmorts Chaotica would like to thank James M Hewitt, Mantic Games, the Quirkworthy Blog, Titan Games and of course the Corporation for their invaluable assistance in the compiling of this encyclopaedia.
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