Showing posts with label Engineer's Guild. Show all posts
Showing posts with label Engineer's Guild. Show all posts

Friday, 4 August 2017

Steamforged Games - Newsletter

Some new lineups for Guild Ball from Steamforged Games...

September 2017 Newsletter: Fresh Lineups, Fierce Tactics

Make sure to only Sing When You’re Winning during the Punishing March, or Precision Made death will come and you’ll be paying your Bloody Coin to the ferryman. These electrifying line ups are bringing fearsome tactics to the pitch this coming October.
The Mason's Guild: The Punishing March
The Mason’s Guild: The Punishing March
“Hammer is legendary in everything he does. While others may falter, he only gets better – stronger, faster. He is an inspiration, like an ancient titan of legend.”
— Harmony, Mason’s Guild

An unrelenting juggernaut on the field, Hammer is the anchor at the centre of the Mason’s Guild. A true icon, one of the strongest players in the game today – and, he’s stamping his name into the world of Guild Ball at any cost.

Immovable in their resolve, Hammer’s team can attack and defend with equal ferocity - crushing the opposition with Hammer and Chisel while scoring goals through sheer force of will. Coaches will delight in blunting their opponent’s attacks against a Granite Tower before Wrecking them with perfect Harmony.

Unrelenting in their pursuit of glory, this set includes: 6 player cards, ball, bases, and 6 players: Hammer, Wrecker, Chisel, Veteran Harmony, Tower, Granite.

 
DO YOU HAVE WHAT IT TAKES TO LEAD THESE STONE COLD BUILDERS? 
  • Coaches looking to play a versatile team will enjoy the Masons
  • Hammer is a no-nonsense powerhouse that pushes himself and his team to perfection
  • Whether the coach is new to Guild Ball or just looking to pick up a new Guild, this set is the best way to get started with this tactical, synergistic team.
The Brewer's Guild: Sing When You're Winning
Brewer's Guild: Sing When You're Winning

“Hear them? They sing like that for us. For their heroes. Time to go out there and make each and every one of them proud. Proud, like you are of your teammates, and the kutte you wear.”
— Esters, Brewer’s Guild
Fierce but kind, the Brewers matriarch is driven by a powerful need to  protect those under her care.  On the pitch, Esters is an avatar of inspiration, driving her  teammates to astonishing feats of bravery as they shrug off injuries that would bring another player low.

More unorthodox than other Brewers, this team excels at taking their opponents by surprise with players showing unexpected bursts of speed, or suddenly attacking wildly and recklessly. Empowered by the ballads of their captain, this team is one to be feared. Coaches will relish their unique flexibility


Voices raised in deafening chorus, this set includes: 6 player cards, ball, bases, and 6 players: Esters, Quaff, Mash, Veteran Spigot, Stoker, PintPot.

WILL YOU MAKE YOUR ENEMIES PUNCH DRUNK WITH THESE BREWERS?
  • Coaches looking to play a team that can take a lot of damage, as well as control the pitch will enjoy the Brewers
  • Esters adds an edge of unpredictability to the bluntness of the Brewers with unexpected bursts of speed, high damage output, and strong defence.
  • Whether the coach is new to Guild Ball or just looking to pick up a new Guild, this set is the best way to get started with this tough, brutal team.
The Union: The Bloody Coin
The Union: The Bloody Coin
“Aye, I was there that dark day, when Rage drew his line in the dirt. And one by one, they followed him, as the mean, gore covered bastard stared at them and offered them each a bloody coin. That’s when it all changed. When Rage became the Usurper.”
— Shank, Butcher’s Guild

A fractured mind governed by a lust for destruction, Rage rules his team through fear and a blood soaked clever. Having usurped the Union throne from the Pirate King, he has forever changed the world of Guild Ball and begun a chain of events that will end in bloodshed and destruction.

Mercenaries to their core, those who take to the pitch with Rage act more like a vicious gang than a professional Guild Ball team. These players are willing to do whatever’s necessary to win: poisoning, bleeding, or bludgeoning their way to victory. Aggressive and ferocious, coaches will love beating the opposition into submission with this team.

In the shadow of the Usurper, this set includes: 6 player cards, ball, bases, and 6 players: Veteran Rage, Strongbox, Snakeskin, Fangtooth, Minx, Hemlocke

CAN YOU UNIFY THIS MERCENARY GANG?
  • Coaches looking to play a team of ragtag mercenaries will enjoy the Union
  • Veteran Rage is destruction incarnate, he leads his team like an angry mob that consumes and destroys all in its path
  • Whether the coach is new to Guild Ball or just looking to pick up a new Guild, this set is the best way to get started with this aggressive, high damage team.
The Engineer's Guild: Precision Made
The Engineer's Guild: Precision Made
 
“Pin Vice will never stop, not until they have transformed the world. I have seen their ruthlessness in the promise of a bleak future, where the honest beat in the heart of man is replaced by the cold, metallic clicking of clockwork.”
— Ballista, Engineer’s Guild

Known as the Artificer Queen to members of the Engineers Guild, Pin Vice is calculating and efficient, having long since moved beyond the limits of humanity in search of mechanical perfection by stripping their flesh until only a perfect machine remains.

Pin Vice leads their team not as their captain, but as their master. Their team reacts and plays exactly how they command, mechanical limbs obliterating any who would seek to contain their precision. Coaches will relish total domination of Pin Vice’s team, punishing their opponents with a succession of goals.

Mechanically precise, this set includes: 6 player cards, ball, bases, and 6 players: Pin Vice, Mother (and three nest markers), Veteran Velocity, Hoist, Compound, Locus.

DO YOU HAVE WHAT IT TAKES TO LEAD THIS MECHANICAL MASTERPIECE?
  • Coaches looking to play an aggressive goal scoring game with clockwork precision will enjoy the Engineers
  • Pin Vice is an adept goal scorer, pushing the rest of the mechanical team to their breaking points to keep up with her fast-paced tactics.
  • Whether the coach is new to Guild Ball or just looking to pick up a new Guild, this set is the best way to get started with this efficient team.
Find a Store to Pre-order Now!
Upcoming Events!
GenCon
They're hungry, and you're the food! Do you have what it takes to escape a city overrun? Be one of the first to experience a top-secret project only at GenCon! 
THURSDAY, AUGUST 17 - AUGUST 20 2017
Learn More
Texas WargamesCon
Are you ready to take to the pitch and prove your skill and determination is higher than that of anybody else in your local area? Could you go all the way to becoming National Champion, and maybe even the World?
FRIDAY, AUGUST 18 - AUGUST 20 2017 
Learn More
Check out our Website for more Details
Been to our events page yet? (Rumor has it that rejected Guild Ball Mascots tinkered for hours on that page and get fed based on clicks and web page views.) For more detailed updates made without mascot labor, be sure to check the official SFG Blog where you'll find announcements, upcoming release information, posts on Guild Ball's Regional Qualifiers and more!
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© 2017 Steamforged Games LTD All rights reserved

Saturday, 1 April 2017

Steamforged Games Newsletter

Some Guild Ball news from Steamforged Games...

Hey Coach, 

Are you looking to become a convert of the cogs? To swim with a new school? Or do you just want to run with knives? Then mark your calendars—Friday, June 23 it's open season for new coaches to join the Butchers, Engineers, and Fishermen. Meet their Captains below.

 
The Butcher's Guild: The Bloody Master
“You’re just meat to them. Weak, tender, soft meat. And they’re the Butchers.” 
—    Greyscales, Fishermen’s Guild
Tougher than gristle, Ox sees Guild Ball as nothing but brutal blood sport. More merciless maniac than athlete, the master butcher has transformed the pitch into a kitchen nightmare—cleavers, knives, hooks, you name it, his team wields it. Why the cutlery? Because to this deranged butcher, everyone—even his teammates—is a succulent meat bag, crying out for pain. 

The Bloody Master is the team for you if...
  • You're a new coach who wants to pick up a knife and get to stabbing.
  • You prefer cleavers to clever ball tricks.
  • You want a captain whose focus is taking out players and making every game a ruthless bloodbath.
The Engineer's Guild: The Instruments of War
The Engineer's Guild: The Instruments of War
“They have the most devastating potential of all teams at their fingertips.”
—    Midas, Alchemist’s Guild
Former dog of war. Ambitious tinkerer. Volatile genius. Ballista’s brilliance is as intimidating as his past. No longer squandering his talents on the waste of war, his newest gadgets and gizmos seek to quash the natural talents of man. Why train to be the best when you can simply build something better?

The Instruments of War are the team for you if...
  • Coordinated Mechanica Mayhem was the name of your former band. 
  • You think the best defense is a precision offense.
  • You want a bully of a captain whose go-to shutdown strategy is an arrow to the face.
The Fishermen's Guild: The Changing Tides
The Fishermen's Guild: The Changing Tides
“Ain’t no other team that can catch ‘em. Until someone seriously gets their game on, the Fishermen’s Guild will keep on winning.”
–    Flint, Mason’s Guild
As a cunning predator, Shark is the kind of captain crowds love to watch and players hate to face because he’s aggressively fast. And he’s not shy about showing off. Circling the currents of the pitch, his plays aim to shame—he darts in, steals the ball, and sinks a shot in a flash of blue. Fading back into the murky shadows, he patiently waits to strike again.

The Changing Tides are the team for you if...
  • You prefer brains over brawn. 
  • Your dream captain is a silent predator, one of the faster strikers on the pitch.
  • You want to reel in the points with sleek, flashy goals.
Find a Store to Pre-order Now!
Upcoming Events!
Regional Qualifier: Top Tier Board Games
SATURDAY, APRIL 8: 10:00AM - 6:00PM
Regional Qualifier: Top Tier Games
Are you ready to take to the pitch and prove your skill and mettle?

Top Tier Board Games in Hattiesburg, MS is gearing up to host a Regional Qualifier for the Wargames Con Guild Ball Regional Championship!

Entry is $20, or $10 if you bring a playmat and at least two pieces of legal terrain.
Learn More
Salute 2017
APRIL 12 –14
Steamforged Games is coming to Salute. Come by our booth (TD13) to preview Dark Souls: The Board Game in person, buy new Guild Ball releases, and hunt down something special.
Learn More
Thank You AdeptiCon Attendees!
We had a blast at AdeptiCon meeting and playing games with everyone. From the themed teams to the completely full 32-man qualifier for the Regional Champions, we could't believe how much Guild Ball we crammed into the weekend. We can't wait for next year.
In Case You Missed It
Dark Souls the Board Game has begun assembly and shipping! Check out our update on Kickstarter for more information. Praise the sun! \[T]/
Information Is Key to Victory
We've had an update to one of our Regional Championship locations. Our third Regional Championship will be at Wargames Con Aug 26–28 in Austin, Texas.

Below you can find information on the event and the updated dates for the Regional Qualifiers that feed into the event. *These Regional Qualifier dates are subject to change, as we await confirmation.
Been to our events page yet? (Rumor has it that rejected Guild Ball Mascots tinkered for hours on that page and get fed based on clicks and web page views.) For more detailed updates made without mascot labor, be sure to check the official SFG Blog where you'll find announcements, upcoming release information, posts on Guild Ball's Regional Qualifiers and more!
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support@steamforged.com

© 2017 Steamforged Games LTD All rights reserved
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