Saturday, 31 August 2013

The Bane Project...

No..not this 'Bane'...

...Bane as in 'Thrall' or 'Knight' or 'Lord Tartarus'...

Just the Knights and a Seether to finish assembling and I can have a game of Warmachine with (almost) no borrowing of models and (almost) no proxying. I may include some minor conversion work but I haven't really decided as it's early stages yet.

Thoughts and comments are still  (as usual) most welcome.

Wednesday, 28 August 2013

Weekly House of Paincakes Article (17)

This weeks House of Paincakes article is on the subject of negative gaming experiences which is a polite way of saying 'Shit designed games' or 'playing against assholes' or some combination of the two...

Here's a link to the article.

With the imminent arrival of my Malifaux Version 2 Lady Justice crew I thought we might as well have some red-heads for the eye-candy this Wednesday. I've done celebrity red-heads before so lets have some gothic ones instead...It's possible that some of them may not be natural red-heads...but I'm sure no-one will mind...

There's no guy pic this week...I'm sure all five of my female readers are very's possible that some of my male readers are disappointed as well...

Thoughts and comments are (as usual) most welcome.

Tuesday, 27 August 2013

Hasslefree Miniatures Newsletter

A new naked chick...and some other stuff, I suppose...

Happy Bank Holiday!
Some of you might be aware that my wife, Jenn, is American. She asked me what a bank holiday was and it did fleetingly cross my mind to make up a pile of baloney but I figure I'd tell her the truth this time, "Nobody has any idea, most of the country shuts down except corner shops and public transport decides it's Sunday. It may or may not actually have something to do with banks and parents with real jobs hate them". I am a veritable font of knowledge!
Oh yeah, miniatures, I knew I was supposed to be writing about something. This week we have an interesting new resin master, 4 new Northerners to join the growing ranks, some startling new basing sand and some ink for your friendly Yakuza. I've also broken my unwritten rule of including some Work in Progress shots for ya, the reason will be with the photos.
Talking of which...

Harem Girl, Deluxe Model
Back when Kev first made the Harem Girl, a friend of Hasslefree did him the favour of having a special one cast in bronze, which frankly is pretty cool :)
I have managed to snaffle this bronze master and get it resin cast to create this little beauty. As well as the detailed cushioned base she also differs from her metal counterpart due to the lack of manacles.
(Yes we know, you aren't a fan of the stars :) )

Ulf of Gar, Northern Swordsmen
Another warrior to join the northern invasion. This time from the more civilsed township of Gar. Ulfgar is joined by his sister, Henn, below and is armed and armoured in the style of his people with a personal twist - Broadsword, scalemail (rather than the usual chain), large circular shield and heavy furs.
(Painted version by Duffy McDuff Dufferson)

Henn, Shieldmaiden of Gar
Henga, as she is know in the feminine naming custom of Gar, is the younger sibling of Ulf above but no less mighty. Armed with a longsword, chainmail and the customary Gar roundshield.

Drya Lafhelgasdottir, Runecaster
A Dwarven mage of high renown, Drya comes equipped with a black rock of broken peak and a second fused to her magical staff!
(Painted version by jarhead)

Brynda, Daughter of the Wolf
Brynda, Daughter of the Wolf
Brynda Wulfsdottir, or Brynda the Beautiful as she is sometimes called (behind her back, and behind a rock, and behind a town) is a fearsome warrior. Swinging her maul and roundshield she walks proudly in her formidable father's footsteps!

What's an Inch between Enemies?
We had a few requests for a size comparison of our fantasy non-humans, so we knocked up this little shot for you.
Feel free to mention HERE if you'd like any similar photo comparisons of our minis and we'll see what we can do.
(Or you could just call Dain beautiful, he never gets tired of it)

Oooooh, pretty colours
Sal has spiced up our basing/modelling sand section with some bright fluorescent versions of some of our existing sand colours. Perfect for alien landscapes or psychedelic modeling jobs! :)

This says Lemon Chicken not Bravery!
I'm pretty certain these Kanji decals are the right ones, if your barbarian ends up with Duck Fried Rice written down his arm then please send all complaints letters to Sal!
Now available in black, red, brown and blue for all your tattooing, banner or sigil needs.
(As there's currently only 3 Kanji sets and I wanted to make a nice square I've thrown in a reminder of our new Sal-designed tattoo sheets!)

Walker Variant WIP
Some of you may remember way back in April when I mentioned in a few newsletters that I was bribing Kev to make certain items. With a little help from some friends that is. Well with the help of Philip Hynes and some Airsoft guns I bribed a Grymn Walker variant onto Kev's work sheet.
Unfortunately it has taken until now for inspiration to hit but look at the damn solid hit it's managed. I love it and I don't even collect Grymn, some of our regular Grymnites may need a little fan waving about now (If I can get the bikes on the list too they'll need a defibrillator!).
There are more WIP shots over on our Facebook Page, so go take a look and don't forget to tell Kev a) He's awesome and b) I sent you to bug him :)
(One of the other bribes was our growing Spec Ops squad led byDeano and currently containing Giant and Widow, 2 more minis and that bribe will be complete too! :D)

And FInally...
Apologies for this coming out late on a bank holiday rather than the usual Sunday, we had some technical snafus the last couple of days. A whole category randomly disappeared from our website (The Studio Survivors and Zombies are now all back in their correct boxes :) ), we also exceeded our limit for this newsletter which meant I had to manually go in and thin out the herd removing double entries and the more convincing spammers etc.
The K word will be back next newsletter, we've made some decisions regarding that too and had to work around something new that popped up on our schedule. I know that's ridiculously vague but I figure I should say 'something' at least ;)
Kev has made some more ridiculously cool guns for upcoming minis, you can find a pic HERE. Quick tip, Kev absolutely loves it when you take him to task because a trigger guard is 0.5mm to the left of where it should be and the grip doesn't match the curtains :D On a more serious note, feel free to pile in with more weapon suggestions and see if yours randomly inspires Kev!
I think that's it! 'Til next time,

Monday, 26 August 2013

Space Marine Rumours - New Compilation.

Got this compilation from a blog called Apocalypse 40K who got it from who got it from 40K Radio who got it from...well you get the idea...

General Information:
  • 240 Points for 3 Centurions with Grav-Cannons/Grav-Amps and Hurricane Bolters (for those who hate math, that means it's a 20 point upgrade for Grav-Cannon/Grav-Amps each).
  • Assault Centurions have Move Through Cover
  • Codex: Space Marines is largely in line with Codex: Dark Angels points wise.
  • 176 Pages in their copy of the codex (same as rumored)
  • Hunter has "Savant-Lock". When shooting at a flyer you put a marker on it for each miss. The markers stay on the flyer until it leaves the table or is destroyed. At the beginning of every friendly shooting phase you roll for those markers. On a 5 or a 6 that missle hits.
  • Artwook is nice, and book is Space Marines more in a general form. More updated fluff, not just the rehashed fluff.
  • Some of the classic Black and White was colored, but a lot of new art too.
  • Book is in sections for each founding chapter (plus the Black Templars)) and a large number of the Successor Chapters to help players know who should be using what rules.
  • Salamanders don't really have any successor chapters because their chapter had suffered a large number of casualties so they have a larger number of Marines in their chapter.
  • "Equivilant to Forge World background" in terms of fluff.
  • Forgeworld fluff included in the codex.

Warlord Traits (Only One Chart for the Codex): 

1. Angel of Death - Warlord and his unit have the Fear special rule.
2. Imperium Sword - One use only. Declare that your Warlord is using this at the start of one of your assualt phases. The Warlord and his unit have the Furious Charge special rule until the end of the turn.
3. Storm of Fire - One use only. Declare that your Warlord is using this at the start of one of your shooting phases. For the duration of that phase a single friendly unit from Codex: Space Marines within 12" of the Warlord may re-roll any failed to-hit rolls.
4. Rites of War - When taking morale tests friendly units from Codex: Space Marines within 12" of the Warlord use his characteristic instead of their own.
5. Iron Resolve - When determining your assault results add +1 to your total if the Warlord is locked in that combat.
6. Champion of Humanity - If your Warlord causes the enemy Warlord to be removed from play in a challenge he scores D3 extra victory points in addition in the usual amount of points given for slaying the enemy Warlord in this scenario. Note that killing the enemy Warlord in a sweeping advance does not reward these extra victory points.

Chapter Tactics
  • Successor Chapters - You use whatever chapter tactics of your parent chapter. The ONLY Exception is the Black Templar.
  • Homebrew - You can pick any tactic you want and use the Special Characters of that chapter. Those characters have to use the same Chapter Tactics as the same Chapter their from.
  • Allies - "A Space Marine Detachment that has one set of Chapter Tactics MAY ally with another Space Marine Detachment with a different set of Chapter Tactics, Ultramarines and Raven Guard for example. For purposes of the Allies rules these allies are treated as being from two different codexes and are treated as Battle Brothers. Note that you may field models from two different chapters that have the same Chapter Tactics, such as Ultramarines and Praetors of Orpheus in the same detachment. These chapters are so closely affiliated that they count as a single army on the battlefield."
  • COUNT AS: If you want to use Vulkan in a Ultramarines army you have to use the Salamander Chapter Tactics. So you CAN do "count-as" but you lock yourself into their Chapter Tactics. In short, Special Characters are locked to their specific Chapter Tactics
Ultramarines - Combat Doctrine: This detachment can utilize each of the following combat doctrines once per game. To do so at the start of your turn you state which combat doctrine you wish to use, if any, until the start of your next turn. You can only use one combat doctrine per turn.
  • Tactical: Units in this detachment re-roll ones while shooting, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase.
  • Assault: Units in this detachment can re-roll their charge range. Assault squads, bikes, or attack bikes instead have the fleet rule.
  • Devastator: Units in this detachment may re-rolls to-hit on snap shots, including overwatch shots, in addition models in this detachment's Devastator squads have the relentless unless they disembarked from a transport in their movement phase.


  • Born in the Saddle: Models in this detachment with the Bike Unit Type automatically pass Dangerous Terrain tests, and recieve a +1 to their Jink Cover Saves. In addition add 1 to their Strength when resolving their Hammer of Wrath hits.
  • Fight on the Move: Models in this Detachment have the Hit and Run Special Rule. Note that this does not include models in Terminator Armor, Devastator Centurions or Assault Centurions.


  • Bolter Drill: Models in this detachment may re-roll all to-hit rolls of 1 made with a bolt pistol, boltgun, stormbolter, heavy bolters, or combi-weapons that are firing as boltguns. This rule does not apply to Helfire, Kraken, Vengence or Dragonfire rounds.
  • Siegemasters: Models in this detachment in Devastator squads and Centurion Devastator squads have the Tank Hunter special rule and add +1 when rolling on the building damage table.

Black Templars - BOTH RULES ALL TIME

  • Accept Any Challenges, No Matter the Odds: When engaged in a challenge, Black Templar Characters reroll all failed to-hit rolls, and have the Rending Special Rule.
  • Crusaders: Black Templars have the Crusader and Adamantium Will Special Rules. In addition Black Templars have access to a special unit called a Crusader Squad.


  • The Flesh is Weak: Models in this detachment have the Feel no Pain on a 6+ Special Rule. Note that if they benefit from more than one instance of Feel no Pain they use the best version available.
  • Machine Empathy: All vehicles and characters in this detachment have the It Will Not Die special rule even though vehicles do not have Chapter Tactic special rules. Furthermore, Techmarines and Masters of the Forge in this detachment add +1 to their Blessing of the Omnissiah rolls.


  • Flamecraft: Models in this detachment can re-roll their saving throws against wounds caused by flamer weapons as defined by the Warhammer 40,000 rulebook. Furthermore, flame weapons used by models in this detachment re-roll failed to-wound rolls and armor penetration rolls that don't cause a glancing or a penetrating hit.
  • Master Artisan: During the army selection each character in this detachment may upgrade one of his weapons, even one they have purchased as an upgrade, to have the Mastercrafted Special Rule at no additional cost.


  • Strike from the Shadows: Models in this detachment have the Scout Special Rule. In addition, on the first game turn, models in this detachment have the Stealth Special Rule. Note that units that include models with the Bulky or Very Bulky Special Rules do not benefit from either rule.
  • Wings of Deliverance: Jump Infantry Models in this detachment may use their Jump Packs in both the movement and assault phases of the same turn. Futhermore, they must re-roll all failed to-wound rolls caused by their Hammer of Wrath hits.

Special Characters:

Marneus Calgar: 
  • +25 Points
  • Artificer Armor standard (2+)
  • God of War: May use a single Combat Doctrine twice per game
  • Titanic Might: Re-rolls all armor penetrating hits in close combat. He may reroll glancing hits to attempt to get a penetrating hit. Must accept the second roll even if it is worse than the first.
  • Weapons and Ammo still the same. Terminator Armor still has Frag and Krak Grenades. Retain his Teleport Homer.
  • Terminator Armor is 10 points and doesn't prevent sweeping advances.Warlord Trait: Rolls 3 times on the Warlord Table, rerolling doubles, and chooses a single Warlord Trait.
Captain Cato Sicarius:
  • -15 points
  • Surprise Attack: +1 to Reserve Rolls
  • Weapons still the same
  • Battle-forged Heros: Pick a Tactical Squad and they gain Counter-Attack, Infiltrate or Scout.
  • May still use the Coup-de-Grace with his sword.
  • Lost Rites of Battle
  • Warlord Trait: Imperium Sword
  • -65 points
  • +1 Wound
  • Master Psyker: May re-roll any or all of his rolls to choose which powers he knows. He has access to all the powers.
  • ML3
  • Hood of Hellfire: Psychic Hood that allows you to re-roll failed psychic tests
  • Rod of Tigiruis: Same as before with the addition of Soulblaze
  • Gift of Prescience: If your army contains Tigirius you may choose to re-roll reserves and apply the result to units of the same attachement.
  • Warlord Trait: Storm of Fire
  • Zealot
  • All equipment the same
  • Warlord Trait: Angel of Death
  • Chapter Tactics: Ultramarines
  • Same points cost
  • Same rules
Sergeant Chronus:
  • -20 points
  • +1LD
  • His vehicle gains It Will not Die
  • -35 points (bike is still 20 point upgrade)
  • Bike does D3 Hammer of Wrath hits
  • Furious Charge
  • If Khan is your warlord friendly models with the Chapter Tactics White Scars special rule that are bikes or have dedicated transports have the Scout special rule.
  • Khan makes all bike squads who are 5 bikes or more count as troop choices.
  • Warlord Trait: Champion of Humanity
  • The Forgefather: If Vulkan is your warlord, all meltas, multi-meltas and combi-meltas in this detachment become twin-linked.
  • Lost Digital Weapons
  • No longer Master Crafts Thunderhammers
  • Warlord Trait: Iron Resolve
  • -10 points
  • Stealth
  • Before deploying Shrike can only join a Jump Infantry unit
  • Lost Fleet
  • Weapons stayed the same
  • Warlord Trait: Angel of Death
  • +30 Points
  • No more Bolter Defenses
  • Icon of Obstinancey: All models with the Imperial Fist Chapter Tactics re-roll failed morale and pinning checks
  • Same wargear
  • Warlord Trait: Champion of Humanity
Chapter Master Pedro Kantor:
  • +1 Attack
  • Oath of Rynn: If Chapter Master Kantor is your Warlord all models in Crimson Fist detachments have the Preferred Enemy (Orks) Special Rule. Furthermore, all such models within 12" of Kantor have +1 Attack while he lives. This bonus does not affector Kantor, and is not cimulative with the similar bonuses that the Chapter Banner gives.
  • Still has Hold the Line: Crimson Fist Sternguard Veterans are scoring
  • Same Wargear and points
  • Warlord Trait: Iron Resolve
  • +5 points
  • +1 WS
  • Rites of Battle - Gone
  • Crusade of Wrath: Once per game, during the Assault Phase, all models with the Black Templar Chapter Tactics gain Hatred and Fleet until the end of the phase.
  • Sword of the High Marshalls is the same (+D3 attack on the charge)
  • -10 Points
  • -1 BS
  • +1 Wound
  • -1 Attack
  • It will Not Die (replaced "Only in Death Does Duty End")
  • Zealot
  • Relics of Hellsreach: Any Black Templar of a servitor in 6" gains a 6++ Invunerable save.
  • Unmatched Zeal: Black Templar models within of 6" of Chaplain of Grimaldus have the Zealot special rule.
Emperor's Champion:
  • Uses HQ Slot
  • +50 Points
  • 2+/4++
  • Black Sword: AP2, Mastercrafted
  • Combat Stances: Smite the Unclean - +2 Strength, Black Sword is two-handed and unwieldy; Slay the Heretic - Rolls of 6s to wound are Instant Death
  • Bolt Pistol gives extra attack (unless using Smite the Unclean)
A Quick Summary of what Black Templars Gained and Lost (this list may not be complete):
- No More Vows
- No More Marshalls or Castellans
- No More Terminator Command Squads
- No More Master of Sanctity/Reclessiarchy
- Sword Brethren are no longer units
- No More 2 Heavy Weapons in a 5 man Terminator Squad
- No More special rule upgrades (Tank Hunter, ect)
- No More Storm Shields on Assault Squads
- No More extra power weapons in bike squad
- No More Fearless in Close Combat
- No More Righteous Zeal
- Some Flavor
- Most Heavy Weapons +5 more
- No More Power of the Machine Spirt upgrade
+ Chapter Master and Captains
+ Honor Guard
+ Regular Chaplains
+ Master of the Forge
+ Tactical Squads
+ Scout Squads
+ Land Speeder Storm
+ Vanguard
+ Sternguard
+ Ironclad Dreadnoughts
+ Centurions (Assault and Devastator)
+ Scout Bikes
+ Devastators
+ Whirlwinds
+ Hunter
+ Stalker
+ Land Raider Redeemer
+ Thunderfire Cannon
+ Crusader Squad keeps Land Raider Crusader as a Dedicated Transport
+ Initiates are 5 points cheaper (counting Frag and Krak Grenade upgrades)
+ Sword Brother option in Crusader Squad
+ Keep Initiate Power Weapon/Fist option
+ Neophyte leadership increased to Ld 8
+ Neophyte Shotguns S4
+ Crusader Squad keeps Pistol and Chainsword option
+ Crusader Squad Organization stays the same 

Sunday, 25 August 2013

Crew a Week Project - The Ortegas

Just one Guild crew remaining after this one...however I fancy a change from this look for a week so I may quickly paint the old (well 'old' now the new plastic one is imminently available) Rasputina starter box before I finish off the guild in a fortnights time...

...but for's the Ortegas....

 and some of the help...

As mentioned above, next weeks crew will be 'original' Rasputina as I fancy painting something shiny...rather than grimy, lol.

Thoughts and comments are (as usual) most welcome.

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