...if they've made more changes than that then I stand corrected...though I wouldn't bet on it...
Imperial Armour Volume 4 – Second Edition contains updated and expanded rules for the entire range of Forge World’s Tyranid models, including the Dimachaeron, allowing you to use them in games of Warhammer 40,000. The Anphelion Project also includes extensive background information on the gruesome array of monstrosities spawned by the Hive Mind in its war to consume the Imperium, making it an essential resource for players seeking to unleash the true horror of the Tyranid menace upon their foes.
Also included is a full record of the Anphelion incident, from Inquisitor Lok’s discovery of the true nature of the research being carried out on Beta Anphelion IV, to the actions of his treacherous allies conspiring to bring about his untimely end. Alongside this is a campaign which allows players to make their own attempt to survive the dangers found within the Inquisitorial research facility, as well as a full army list for the special Inquisitorial detachment D-99 and additional rules for the Red Scorpions Chapter, enabling players to field these veteran warriors in the defence of Beta Anphelion IV.
“I must request further information so that the nature of the threat I am to encounter is clear to me and I can plan to combat it accordingly. I can only assume that by the inclusion of an Adeptus Astartes strike force, the threat rating is Extreme.”
Inquisitor Solomon Lok
Reservations can be placed for this event up to 5pm (UK time) Monday 25th August. To find out how to place a reservation, click here. For more information about this event, click here.
Agreed. Didn't they used to update these with PDFs?
ReplyDeleteGW's constant trashing of old product puts me off buying any of their rules, especially now they are so expensive. I've just sold the Eldar I've been building up because the cost of a new codex wasn't worth it for a force I didn't play that often. Putting minis on the second hand market hurts GWs income. Why no joined up thinking GW?
Games Workshop as a whole seem to have very 'hit or miss' policies on pretty much everything.
DeleteI think the 'lets make as much money as possible' camp doesn't really understand the hobby and the 'lets make everything fun' camp doesn't really understand business and unfortunately they don't seem to spend much time in the same rooms as one another...